1. #5021
    Legendary! Nakloh's Avatar
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    Made me feel like a leet gaymer


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    Quote Originally Posted by Josuke View Post
    No i'd rather shit on and ruin a thread than just ignore it. I'm not one who ignores problems if it's not already obvious to you.

  2. #5022
    Quote Originally Posted by Endus View Post
    There's two things the game needs, in terms of heroes, IMO; one is more healers, the second, largely to make Phamercy less of a "thing", is heroes with long-range hitscan damage. They'll need weaknesses, of course, and I'm not saying they should be snipers, just have no/low damage falloff. Maybe it's a gun with a charge-up like Mei's, but which hits instantly on charge.
    I don't disagree that such things would help, but it seems like a pretty involved solution for a problem with a simple answer - reduce mercy's effectiveness while flying by 50%. Pharmercy and I guess diva-sitting would be the only aspects of the game that would be affected by this, and it would solve the issue completely.
    Quote Originally Posted by Kaleredar View Post
    Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

  3. #5023
    Quote Originally Posted by Tziva View Post
    I would point out that if your placement is that bad, the other team is going to be just as shitty as your own.

    However, what you're describing is not even possible outside of a specific arcade mode now so it's very clear that you are not playing Competitive and haven't for quite some time, so it's hard for me to trust in the accuracy of anything you've said thus far.

    it was possible last year and the account got fucked over due to it which is why i quit since no enjoyment playing with torbtards etc that wrecked your placement matches and those carry over from season to season since no resets allowed, which is why i bought another copy and got 3900 rating and maintaining that rather easy as well and the fucked account can barely get to 1000 rating over the last 4 seasons both accounts have abt the same amount of time played

    So yeah the MMR is totally fcked in this game no doubt about that

  4. #5024
    Free Food!?!?! Tziva's Avatar
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    Quote Originally Posted by araine View Post
    it was possible last year and the account got fucked over due to it which is why i quit since no enjoyment playing with torbtards etc that wrecked your placement matches and those carry over from season to season since no resets allowed, which is why i bought another copy and got 3900 rating and maintaining that rather easy as well and the fucked account can barely get to 1000 rating over the last 4 seasons both accounts have abt the same amount of time played

    So yeah the MMR is totally fcked in this game no doubt about that
    Stacking heroes has not been possible since season 1, almost a year ago. Season 1 SR was also out of one hundred not 5k, so it is literally impossible for them to have been 3k SR apart even back then. If you haven't played this season (and you haven't if your issue is overcoming stacked heroes), you have no SR so your accounts cannot be 3k apart; they are exactly equal at zero.

    MMR is invisible so surely you're not comparing the numbers there.

    If you want to criticise the game then go for it, but do it based on actual reality and not what you imagine the game is like.
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  5. #5025
    The Insane Jessicka's Avatar
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    Quote Originally Posted by xerus View Post
    Well they have to be within 1000 SR (500 above Diamond) and that really isn't that big of a spread to be honest. It's more than I would like to see, personally, but it's not crazy.

    I would not have been able to play with friends several times this season had it been much less than 1000 because I had a good string of games and placed decently high and mostly maintained it.
    1000 is a lot to be honest, given a flux of +/- 250 SR seems pretty normal the actual gap can be nearer 1500 which is huge, covers like 80% of the playerbase.

    - - - Updated - - -

    Quote Originally Posted by oplawlz View Post
    I don't disagree that such things would help, but it seems like a pretty involved solution for a problem with a simple answer - reduce mercy's effectiveness while flying by 50%. Pharmercy and I guess diva-sitting would be the only aspects of the game that would be affected by this, and it would solve the issue completely.
    It's simply not necessary. If Mercy is pocketing Pharah, the rest of her team are suffering for it. The problem is that too many people decide "It's not my job, I brought X hero that can't touch them", and that's the end of it. There are a number of heroes in this game, where ranged DPS are the ideal for dealing with them, it's why ranged DPS exist. But people want to bring the short ranged ones because they tend to hit harder in close-mid range; but in those instances it is simply a case of bringing a knife to a gunfight and you have to change things up.

    I had a couple of matches today, I switched from tanking, went Widow, and I absolutely dominated the Pharmercy; they wouldn't switch and we just rolled them completely.

    You can't balance the game around what people will and won't pick, it doesn't work that way. Pharmercy is very counterable, so nerfing it is just unnecessary. Players just need to deal with it.

    - - - Updated - - -

    Quote Originally Posted by araine View Post
    it was possible last year and the account got fucked over due to it which is why i quit since no enjoyment playing with torbtards etc that wrecked your placement matches and those carry over from season to season since no resets allowed, which is why i bought another copy and got 3900 rating and maintaining that rather easy as well and the fucked account can barely get to 1000 rating over the last 4 seasons both accounts have abt the same amount of time played

    So yeah the MMR is totally fcked in this game no doubt about that
    I climbed from 1750 to close to 2200, tanked it all in a day chasing my last 3 wins for a golden gun; but I almost have it all back now. Climbing is definitely possible. Albeit it can be very frustrating; you just need to find a hero/role that you can make a real impact with. I've found for me D.Va is generally best, but Orisa is decent too - a lot better since the latest buff as well; tanking kind of puts you in charge, so you can't end up in a position where you kill 2-3 players then your team fails to push; which is something I really find frustrating as DPS.

    I wouldn't read too much into people saying learn 2 heroes from each role; it's too much and if you find yourself always being the flex player that's trying to make up the composition, you're doing yourself a disservice. You really need to focus on what works for you, and you can do that with 3-4 heroes you're comfortable with; and always pick early then switch if you think it'll help on one of your pool. You'll find that even if you lose on a hero you're good at and do well with, you'll lose a lot less SR this way; rather than picking something to do a job, and failing badly - doing that was the mistake I made in S2 that dropped me from I think ~2.3 or 2.4k to 1750 in the first place.

  6. #5026
    Quote Originally Posted by Jessicka View Post
    It's simply not necessary. If Mercy is pocketing Pharah, the rest of her team are suffering for it. The problem is that too many people decide "It's not my job, I brought X hero that can't touch them", and that's the end of it. There are a number of heroes in this game, where ranged DPS are the ideal for dealing with them, it's why ranged DPS exist. But people want to bring the short ranged ones because they tend to hit harder in close-mid range; but in those instances it is simply a case of bringing a knife to a gunfight and you have to change things up.

    I had a couple of matches today, I switched from tanking, went Widow, and I absolutely dominated the Pharmercy; they wouldn't switch and we just rolled them completely.

    You can't balance the game around what people will and won't pick, it doesn't work that way. Pharmercy is very counterable, so nerfing it is just unnecessary. Players just need to deal with it.
    Endus explained pretty well why pharmercy is more of an issue than the typical counter in the post I replied to. Simply put, there isn't enough of a penalty for one character essentially requiring the total focus of two enemies to counter. Mercy can only focus one teammate at a time regardless of who it is, and switching to phara takes no more effort, in fact less, than other teammates since she's in LoS more often.
    Quote Originally Posted by Kaleredar View Post
    Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

  7. #5027
    The Insane Jessicka's Avatar
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    Quote Originally Posted by oplawlz View Post
    Endus explained pretty well why pharmercy is more of an issue than the typical counter in the post I replied to. Simply put, there isn't enough of a penalty for one character essentially requiring the total focus of two enemies to counter. Mercy can only focus one teammate at a time regardless of who it is, and switching to phara takes no more effort, in fact less, than other teammates since she's in LoS more often.
    If she does, she's far more exposed though.

    It's worth noting that I only ever have any issue with Pharmercy in competitive play. The reason is simple. People don't have any psychological blocks in QP about picking none Meta heroes or breaking a 2-2-2 composition in QP, and the moment they do, Pharmercy ceases to be any issue. It's purely the mindset about composition and hero picks in Comp that creates the perceived imbalance, when it's only remotely imbalanced because of the self imposed limitations of the group - and you can't balance a game around player imposed limits.

    Now I do think Mercy has some issues on her own, but her synergy with Pharah isn't one of them. Yes, her healing does kick in before most heroes reload, and she does charge her ult way to fast, and the invulnerability buff was a buff to far. All this has effected the game to a point that who can keep the Mercy dead the most usually wins. Those are separate issues.

  8. #5028
    Quote Originally Posted by araine View Post
    So care to explain how you overcome 5 torb meta or 5 symmetra meta that i got fucked with on my original account that has over 200hrs played by now my new account only has about 150 hrs but should that 55-60 hrs played mean it should have over 3000 better rating the amount of time played is pretty high on both only difference one accoutn didnt get trolled by 5 torb and 5 symmetras in placement matches longtime ago
    What you do is catch a squirtel, then train it up so that you can handle the symmetra, also you will need a Meow2 for it's lightning based attack on Torbjorn turrets. If that fails you can drop a Grumpy Smurf into the mix or a Grumpy Carebear so long as it is grumpy.

    What I said has as much bearing on Overwatch as what you said only what I said makes more sense.
    If you push a button that finds you a 'random group' and it gives you a random group of people with random skill and random knowledge then you have no right to complain that a 'random group' button did what it was designed to do. The fault lies in your inability to make friends to play with instead of relying on a button designed to be random. It is a 'random group' button, not a 'best of the best' button.

  9. #5029
    Quote Originally Posted by Jessicka View Post
    If she does, she's far more exposed though.

    It's worth noting that I only ever have any issue with Pharmercy in competitive play. The reason is simple. People don't have any psychological blocks in QP about picking none Meta heroes or breaking a 2-2-2 composition in QP, and the moment they do, Pharmercy ceases to be any issue. It's purely the mindset about composition and hero picks in Comp that creates the perceived imbalance, when it's only remotely imbalanced because of the self imposed limitations of the group - and you can't balance a game around player imposed limits.
    This simply isn't true though. A good pharah isn't easily countered by anyone but a soldier who is focusing her 100% of the time, and on some maps not even that. Any pharah player who is getting shut down by a wm, as your previous example, is frankly a bad pharah. An eagle eye view of the field means you know where the enemy team is and position yourself accordingly, using terrain, constant movement, and map awareness to avoid getting sniped. Sure someone will get the occasional pick, as no on is perfectly aware at all times, but never enough to keep you from demolishing the rest of the enemy team.
    Quote Originally Posted by Kaleredar View Post
    Nah nah, see... I live by one simple creed: You might catch more flies with honey, but to catch honeys you gotta be fly.

  10. #5030
    The Insane Jessicka's Avatar
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    Quote Originally Posted by oplawlz View Post
    This simply isn't true though. A good pharah isn't easily countered by anyone but a soldier who is focusing her 100% of the time, and on some maps not even that. Any pharah player who is getting shut down by a wm, as your previous example, is frankly a bad pharah. An eagle eye view of the field means you know where the enemy team is and position yourself accordingly, using terrain, constant movement, and map awareness to avoid getting sniped. Sure someone will get the occasional pick, as no on is perfectly aware at all times, but never enough to keep you from demolishing the rest of the enemy team.
    Widow can use cover better than Pharah can, and Pharah can't hear Widow. Widow can very much hear Pharah; from half the map away. It's incredibly rare a Pharah will sneak up on me, and if they do it's because they came hunting on the ground first to avoid making the noise - and in that time, they weren't causing my team any problems, and were at quite a risk of running into others on my team who could give her lots of them.

    There's good reason she doesn't dominate the higher end of play; because they can deal with her like this very easily so it's not worth it. People under-estimate at the lower end how easy it is with some practice - particularly when you rightly say, the Pharahs themselves aren't as good.

  11. #5031
    Quote Originally Posted by Jessicka View Post
    Widow can use cover better than Pharah can, and Pharah can't hear Widow. Widow can very much hear Pharah; from half the map away. It's incredibly rare a Pharah will sneak up on me, and if they do it's because they came hunting on the ground first to avoid making the noise - and in that time, they weren't causing my team any problems, and were at quite a risk of running into others on my team who could give her lots of them.

    There's good reason she doesn't dominate the higher end of play; because they can deal with her like this very easily so it's not worth it. People under-estimate at the lower end how easy it is with some practice - particularly when you rightly say, the Pharahs themselves aren't as good.
    I agree that Widow handles her but Pharah does do well at higher levels of play because you can't pick Widow on defense, or in general because higher levels of play is all dive.

    An American team has been dismantling most of the western scene because their PharMercy duo is really strong compared to others.
    Last edited by Woobels; Today at 03:51 PM.

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