There appears to be a strong knockback of some kind right on the spawn of it before it appears on the ground. Those doing chains would know what I'm talking about.
There appears to be a strong knockback of some kind right on the spawn of it before it appears on the ground. Those doing chains would know what I'm talking about.
I've done it always on the chains group and I've never seen that weird knockback. I'm talking about a huge ~30-40yds relocation of the user to another place. e.g. from the back near the edge, towards the melee or entrance.
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It feels as if you clicked a portal that sent you to its max distance but you didn't click a portal. I wouldn't be surprised if it's just a quirk/bug though that would go away with a soft reset or so. It doesn't seem right in any sense that the designers would do that because only a class with a very fast way to go back fast, say a double blink, would find it convenient (well, unless they want to make the chains group harder to operate).
Last edited by mmocdc260e8e2a; 2016-05-26 at 07:17 AM.
Link logs?
It's always had a knockback but not 40 yards.
This mechanic was present in progress as well. Have you played with your eyes closed for the past year?
It might be something like that. I also believe that I probably tried to blink right on the spawn of it. It might not behave well when positioning-altering spells and that effect happen almost at the same time.
In any case it has been weird. I have been baiting that that hole for almost 200 pulls and only last time it's been too weird about that part. It's as if it does work correctly almost, but it was too lenient before. I almost think that others were getting what I get now correctly but I didn't get the mechanic on my character correctly before because I'm pretty certain that I have been getting holes right on my character, right on the center of my character without any knockback at all in the past.
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I usually blinked out of it right after I saw the graphic on the ground. Oh jesus, I think I might know what's going on. I probably had lower graphics settings this time, giving me a much slower indication of its spawn (particles density was still 'good' but it probably needs other settings higher in this case).
Last edited by mmocdc260e8e2a; 2016-05-28 at 01:46 AM.