Hello fellow Paladins, I made a second Retribution build that i put allot of time and thoughts into it.
It is a very interesting and importantly a fun build without any mayor overhaul.
I hope i have adjusted and sorted any problems that i have read in the forums that caused difficulties in Legion (Mostly PvE issues).
I focused this build into a much smoother rotation within allot of opportunity making our class feel like a real Juggernaut with low mobility but with enough chances to catch our foe's.
Enjoy the read and please feel free to leave any comment or feedback behind.
Greetings, Baltimus(bruh).
Mastery
- Hand of Light:
Your Holy Power consumers and generators deal % additional damage as Holy damage.
Note: I reverted back to the old mastery which didn’t cause any complicated problems and benefits single target as AoE.
Spells
- Judgment:
Instant cast 30yd range 12sec cd
Causes Holy damage and generates 1 Holy Power.
Note: Because I went back to the old Mastery, Judgment must also be reverted back to the old Judgment. I kept the cooldown and damage from Legion.
- Crusader Strike:
Remove charges and make the cooldown 3sec baseline.
Note: This build haves other ways to build HoPo, so no need for charges anymore.
- Blade of Justice:
Changed the range ability into a melee range hit.
Note: It should be feeling rewarding to gain 2 HoPo to hit the target up close.
- Hammer of Wrath:
Instant cast 6sec cd
Hurls a magical hammer that strikes a enemy dealing Holy damage. Only usable on enemies that have 30% or less health.
Generates 1 Holy Power.
Note: Nothing to discus here because we all agree to keep this iconic spell for Retribution.
- Divine Storm:
Give its old animation back and always cause to heal (changed Healing Storm trait).
- Consecration:
Is now baseline for all Paladins.
- Divine Steed:
Is now Baseline for all Paladins.
Note: This is just for pure PvE reasons to avoid some sort of raid mechanics or hard target swapping.
- Shield of Vengeance:
Reduced the cooldown to 1min (Changed Deflection trait).
- Hand of Martyr:
Instant cast 1min cd
Places a Hand on an enemy target. Sacrificing a small amount of his health, healing you for 3% per sec for 10sec.
Note: Reformed and retaken this lost ability ‘Hand of Light’ from Legion, so that it suits more the fantasy of Retribution.
- Divine Hammers:
Is now baseline for Retribution.
Instant 3sec cd
Deals 60% Physical damage to enemies within 8yd range (removed damage over time).
Generates 1 Holy Power when you hit 3 targets or more.
Note: We much needed instant AoE ability. You prioritize this above CS when there are 3 targets or more to gain the 1 HoPo.
- Word of Glory:
Instant cast 3 Holy Power
A very strong heal that heals a friendly target.
Note: It is a very strong heal because we sacrifice damage for a heal so this heal must be worth to cast it.
- Greater Blessings:
Note: Changed some effects because it wasn’t interesting or cause to much discussion.
Wisdom: Regenerates important resources every 15sec.
1 HoPo, 1 Soul Shard, 10 Runic Power, 10 Furry, 10 Energy, 10 Rage, 10 Focus, 10 Maelstrom, 10 Insanity, 100 Astral Power. (Classes with no resources, just reduce the mana cost of spells by 10%)
Kings: Unchanged. (Absorb effect)
Might: Cause all attacks to have a chance to increased the two highest secondary stats by % for 8sec.
Note: Making Paladins almost mandatory to be acquired in raids, providing useful buffs. Numbers can be tuned if its to strong for a buff.
Passives
- Art of War:
Your auto-attacks have a 15% chance to reset the cooldown of Judgment and increase its damage by %.
Note: making it worth prioritizing this proc above CS or BoJ.
- Hearth of the Crusader:
Increase your movement speed and mounted speed by 20%. This does not stack with other movement speed.
Note: Because we as Retribution lacking intentionally mobility, must we need some other forms to keep up with our targets.
Talents
Lvl 15 [Gapclosers row]
Note: Now we can choose between 3 unique gapclosers. A teleport, charge and a leap, with interesting effects making them different from any other classes.
- Execution Sentence:
Instant cast 20yd range 20sec cd
A hammer slowly falls from the sky, dealing Holy damage over 10 sec.
Reactivating this ability, Cause you to teleport you above the target location and culminate the remaining seconds into a final burst.
Note: When dispelled, it doesn’t teleport the paladin but triggers the final burst of the remaining duration
- Divine Charger:
Instant cast 8-25yd range 45sec cd
Causing you Holy mount to charge at the enemy , knocking down any enemy on his path, dealing Psychical damage.
Replaces Divine Steed.
Note: The 100% speed buff will still apply after the charge and you can trigger the speed buff without any target requirement.
- Turalyon’s Might:
Instant cast 30yd range 30sec cd
Leap yourself to a targeted location. Forcing your sword into the ground, dealing Holy damage. Causes enemies to be incapacitated including yourself and radiates Holy damage for 3sec
Note: Everyone got excited when they first announced it but then later they removed it. That’s why I brought it back to this form.
Lvl 30 [HoPo row]
- The fire of Justice:
Crusaders Strike deals now Holy damage and apply Righteous Fire to the target, dealing Holy Fire damage every 3 sec over 15 sec. Righteous Fire Critical hits generates 1 Holy Power.
Note: Making crit build interesting and that’s why I put Righteous Vengeance as a passive to make it up for lower ilvl gear early game.
- Divine Judgment:
Judgment causes your next 3 Holy Power abilities to cost 1 less Holy Power.
Note: If you want a more control based HoPo management.
- Divine purpose:
Your Holy Power consuming abilities have a 25% chance to make your next Holy Power consuming ability free.
Note: If you like a bit more RNG into your rotation. Opposite of Divine Judgment.
Lvl 45 [CC row]
- Fist of Justice:
Your Holy Power abilities reduce the remaining cooldown of Hammer of Justice by 8sec.
- Repentance:
Instant cast 30sec cd 30yd range
Forces a enemy target to meditate, incapitating the target for 30sec.
Note: Made it instant because as a melee spec I don’t want to stand still to cast something, but increased its cooldown to 30sec and removed the self damaging because I don’t find it fitting damaging yourself while meditating.
- Blinding Light:
Instant cast 1min cd
Emits a dazzling light in all directions, blinding enemies within 10 yards to wander disoriented for 6 sec. Holy damage will not break the disorient effect.
Lvl 60 [Seal row]
- Seal of Command:
All melee attacks deal 10% Holy damage and hit up to 2 additional targets with single target hits. Seal of Command gives all melee attacks a additional chance to deal 36% Holy damage.
- Seal of the Crusader:
5 Holy Power 1 min cd
Draws upon the Paladin's Holy energy to increase Haste, Crit and Mastery by % for 45sec.
- Seal of Light:
Increases your attack speed by 100% and Increase your Holy damage by 10%, also causes all your auto-attacks to heal you for 2% of your health.
Lvl 75 [AoE row]
- Mass Judgment:
Your Judgment ability hits 5 nearby enemies and always deals a critical strike against targets above 50% health.
Note: Still only grant 1 HoPo.
- Greater Consecration:
Cause Consecration to follow your path and enemies affected by Consecration have a 35% chance to empowers Divine Hammers increasing its damage by %.
Note: Always 35% chance no matter how many enemies are affected by Consecration. This talent is for the ones who favors a RNG build.
- Zeal:
Instant cast 3sec cd
An instant strike dealing 285% Physical damage. Zeal strikes up to 3 nearby target.
Generates 1 Holy Power.
Replaces Crusader Strike.
Note: When you pick Fire of Justice, Zeal will deal Holy damage instead and still apply the Righteous Fire effect.
Lvl 90 [Survivability row]
- Divine Intervention:
Increase the effects of Shield of Vengeance by %. In addition any attack that reduce you below 30%, triggers Shield of Vengeance effect. This effect cannot occur more than once every 60 sec.
Note: It only apply the Shield of Vengeance effect, meaning that the ability itself wont trigger.
- Equality:
Instant cast 30yd range 2min cd
You link yourself with your target. When linked, you both share remaining health and distributed among each other equally.
Note: If you are 10% and the target is 100%, it will count both health up = 110% and divide between you two, meaning; heals you back to 55% health and damage the target to 55% health. If the target was a boss, the 55% damage will be calculated with your health, instead of the boss health (for balance reasons ofc).
- Eye for an Eye:
Instant cast 1min cd
Absorb any enemy damage taken by for 35% of its damage and reflect it back as Holy damage. Lasts 10 sec.
Note: The damage cannot exceed over 35% of your total hp.
Lvl 100 [Single target row]
- Blessing of Wrath:
Immerge and increase the effect and proc chance of your Greater Blessing by 100%. Can only be placed on yourself.
- Greater Judgment:
Judgment causes your next 3 Holy Power abilities increased by %.
Note: Got nice synergy with Divine Judgment.
- Divine Wrath:
Hammer of Wrath is usable regardless of how many health the enemy got but deals half damage against enemies above 30% or more health and deals double the damage against enemies below 30% or less health.
Replaces Hammer of Wrath.
Artifact
I really dislike traits with simple added a amount of percentage to it. it show how uncreative and boring it is. That is why i made those traits way more fun and interesting.
- Wake of Ashes: [Rank 0/1] [First trait]
Instant 30sec cd
Lash out with the Ashbringer, dealing Holy Fire damage to all enemies within 12yd in front of you.
Demons and Undead enemies are stunned for 6sec.
Generates 5 Holy Power.
- Ashes to Ashes: [Rank0/1] [Greater Trait]
Wake of Ashes causes all enemies to burn for Holy Fire damage for 6sec and whenever a enemy dies by Ashes to Ashes, turns them into a pile of ashes and consecrates the ground.
Note: Does not apply the Greater Consecration effect when picked as a talent. The Consecration effect from this trait is a lesser form of Consecration but can stack up.
- Echo of the Highlord: [Rank 0/1] [Greater Trait]
After casting Templar’s Verdict or Divine Storm. Reduce the next Templar’s Verdict or Divine Storm Holy Power cost by 1.
Can occur only once every 15sec.
Note: If you cast TV the next TV will cost 1 less not DS and vice versa
- Blade of Lights: [Rank 0/1] [Lesser trait]
Crusader strike has a 35% chance to cause 4 weapons of the light to smash your target, each dealing Holy damage.
- Storm of Vengeance: [Rank 0/1] [Lesser Trait] (replace Healing Storm)
Increase Divine Storm radius by 100%
- Divine Tempest: [Rank 0/1] [Greater Trait]
Divine Storm last for 3sec.
- Deliver the Justice: [Rank 0/3] [Lesser Trait]
Increase your special melee attacks range by 1.7yd.
- Wrath of the Ashbringer: [Rank 0/1] [Lesser Trait]
When Avenging Wrath ends, Ashbringer will erupt with holy energy, dealing 20% of the damage you dealt during Avenging Wrath to all nearby targets.
- Sharpened Edge: [Rank 0/3] [Lesser Trait]
Increase the critical strike chance and damage on all your melee abilities by 2%
- Might of the Templar: [Rank 0/3] [Lesser Trait]
Templar’s Verdict heals you for 11% of the amount of damage it deals.
- Deflection: [Rank 0/3] [Lesser Trait]
All critical effect taken by will reflect 1% of its damage back to the enemy.
- Highlord’s Judgment: [Rank 0/3] [Lesser Trait]
Judgment will immediately add 2sec to the duration of all of your currently applied Hand and Blessing spells.
Note: Cannot be applied on the same Hand or Blessings for the second time.
- Righteous Blade: [Rank 0/3] [Lesser Trait]
Your auto-attacks damage have a 5% chance to convert into Holy damage instead.
- Embrace the Light: [Rank 0/3] [Lesser Trait]
Flash of Light and Word of Glory now also heals a second ally for 15% of the amount.
Note: Always heals the lowest health ally.
- Protector of the Ashen Blade: [Rank 0/3] [Lesser Trait]
Hand of Protection now also provides 10% magic damage reduction.
- Endless Resolve: [Rank 0/1] [Lesser Trait]
Abilities that causes Forbearance, no longer apply Forbearance.
Note: Only apply this to yourself.
- Unbreakable Will: [Rank 0/1] [Lesser Trait]
Hand of Freedom now also removes any stun effects.
I know it was a long post but i hope you enjoyed reading it and i would really appreciate leaving a comment or feedback behind.
Greetings, Baltimus(bruh).