I'm not too sure how many Civilization fans there are in these forums, but I thought it still warrants making a thread in here since it is afterall, "Video Game Discussion"
love to hear thoughts from other players about what they'd love to see in Civilization VI, and from what the developers have already revealed, what are your opinions on the feature changes?
Here are some early screenshots so far, I'll also find the link to a streamer who was given a 60 turn gameplay video direct from Firaxis & 2k. It shows the new UI and also how you'll now interact with other world leaders, along with how the environment will now be even more of a crucial part of the game.
- - - Updated - - -
Key Features
• For the first time, cities will span multiple tiles on the game map. Cities will still have the same “big fat cross” workable area, but instead of surrounding a central city with improvements like mines and farms, players can also build over a dozen different “districts” in those spaces that will provide bonuses to the city –a science district, for instance, that contributes to research. Some districts will also require adjacency to certain resources, like a mountain or open water.
• World Wonders will take up their own tile in the city layout, and will be visible as they’re being constructed. Imagine the wonder videos from Civ IV, but playing out in the game engine in real time; if you’re building the Pyramids, each turn you’ll see them getting bigger and bigger on the map. Some wonders will also have new building requirements: The Great Library, for instance, must be constructed next to a campus district, and the Pyramids can only be constructed in a desert tile.
• A new “active research” science system will unlock boosts that speed your civilization’s progress. If you build a city next to a coast, you’ll instantly get a research boost for a naval technology like sailing; masonry will get a boost if you build a quarry improvement. Research can also be affected by other aspects of game play –for instance, if you beat a barbarian with the Slinger, a new first ranged unit, you’ll get a bonus to ranged weapon research.
• The controversial one unit per tile rule introduced in Civ V will be amended with a new “combined arms” system that allows support units to be embedded with other units, like anti-tank support with infantry, or a warrior with settlers. Similar units can also be combined to form powerful “Corps” units.
• A new “dynamic diplomacy” system where interactions with other civilizations change over the course of the game, from primitive at first to late game alliances and negotiations.
• New co-op and competitive multiplayer modes, some designed to be easily completed in a single session.