Recently I have been playing EverQuest Project 99 (Basically Nostalrius for Everquest but officially licenced) and it got me thinking, why are there no truly hard world bosses in WoW? Legion has quite a few world bosses, but they're all at about an LFR level of difficulty and require far less than a full raid group to down.
Personally I think world bosses should be at a Mythic level or maybe even higher and require a full raid group that knows what they're doing to tackle it. I think world bosses should feel just a bit more epic than Raid bosses since they are alone and out in the open world, but instead now they feel like a wimpy loot piñata.
I mean, just imagine how awesome it'd be if there were some giant bad ass dragon nested atop some mountain in a zone. Maybe it even flies around and Kills people at random like Deathwing did. I think this would really add to the atmosphere of whatever zone it was in. You'd have this feeling every time you see it that the area you were in is truly dangerous.
So what do you think? Should World bosses we epic bad asses or just something you decide to swing by and kill with a few others while you wait for a queue to pop?