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  1. #21
    Yeah I really don't get why they never went the route you see games like ff14 going where you can be every profession if you put the work in.

    When you gained power benefits for having a profession it made sense to limit it, but not really anymore. I guess them watering everything down and making everything too easy to upkeep would be the problem. Since there's no real time investment then it'd end up making more sense for everyone just to be self sufficient rather than relying on others.
    ..and so he left, with terrible power in shaking hands.

  2. #22
    Deleted
    Quote Originally Posted by Tomana View Post
    They just need to give everyone a separate slot for gathering professions.
    It's a bandaid, but since they won't overhaul professions, it's better than nothing.
    Na, profs are fine as they are.... from day one profs where ment to be one crafting one gathering. if people instead prefer to min max the shit out of EVERYTHING is their falt

  3. #23
    I am Murloc! Tomana's Avatar
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    Quote Originally Posted by Fummockelchen View Post
    Na, profs are fine as they are.... from day one profs where ment to be one crafting one gathering. if people instead prefer to min max the shit out of EVERYTHING is their falt
    There would be no need to min-max if Blizzard actually balanced perks from crafting and gathering proffs back in WOTLK. Now this decision bites players in the backside.
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  4. #24
    Quote Originally Posted by Tomana View Post
    They just need to give everyone a separate slot for gathering professions.
    It's a bandaid, but since they won't overhaul professions, it's better than nothing.
    And then there is next to no market for selling.

    I agree there could be more differentiation in what different players can offer.
    In that some specialisation could reduce excessive competition over some items.

    Though as far as an overhaul goes, I would rather they look hard at the levelling.
    It simply isn't realistic to level up as you level your character.
    I think that the material requirements and skillups should reflect what can realistically be obtained during character levelling allow a player to do both without either being a huge detriment to the other.
    That way it could provide a good market of reasonably priced equipment both on the AH and crafted to demand.
    So that players can realistically fill in their gear gaps from RNG if they so wish.

    Quote Originally Posted by Tomana View Post
    There would be no need to min-max if Blizzard actually balanced perks from crafting and gathering proffs back in WOTLK. Now this decision bites players in the backside.
    Short of a boring static and identical stat buff, it wasn't possible to balance them all.
    As shown by the community, if there is ANY numerical benefit then that is pushed as the superior choice.
    No matter the size of that benefit.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  5. #25
    I am Murloc! Tomana's Avatar
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    Quote Originally Posted by ComputerNerd View Post
    And then there is next to no market for selling.
    You know what other thing has no market for selling? Dead realms
    I think the last time I sold crafted stuff on a regular basis was in LK.
    As it stands right now, I consider proffs solely in terms of benefits for me or my alts.

    Quote Originally Posted by ComputerNerd View Post
    Though as far as an overhaul goes, I would rather they look hard at the levelling.
    It simply isn't realistic to level up as you level your character.
    I think that the material requirements and skillups should reflect what can realistically be obtained during character levelling allow a player to do both without either being a huge detriment to the other.
    Strangely enough, I have a completely opposite view. I think professions should take much more effort to progress in, but also produce much better results than they currently do.

    Quote Originally Posted by ComputerNerd View Post
    Short of a boring static and identical stat buff, it wasn't possible to balance them all.
    As shown by the community, if there is ANY numerical benefit then that is pushed as the superior choice.
    No matter the size of that benefit.
    I agree. Which is why Blizzard ended up removing them. But introducing them was a bad idea in the first place and that's what made a lot of people switch to 2x crafting.
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  6. #26
    Quote Originally Posted by Tomana View Post
    You know what other thing has no market for selling? Dead realms
    I think the last time I sold crafted stuff on a regular basis was in LK.
    As it stands right now, I consider proffs solely in terms of benefits for me or my alts.



    Strangely enough, I have a completely opposite view. I think professions should take much more effort to progress in, but also produce much better results than they currently do.


    I agree. Which is why Blizzard ended up removing them. But introducing them was a bad idea in the first place and that's what made a lot of people switch to 2x crafting.
    There are other introductions by blizzard which I think have been very harmful, though not typically those which the majority jump onto bandwagons for.

    If professions should be an effort, then remove all low level stuff and make it only items relevant at level cap.
    Remove all gathering from low level zones.

    I think that is the wrong way to go about the levelling of it.
    Sure, add in some difficulty to specialisation.
    But not the core levelling which is at odds enough already with player level progression despite them sharing the same content.
    Last edited by ComputerNerd; 2016-06-19 at 11:24 PM.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  7. #27
    Deleted
    Herb/Mining/Skinning should just be added to the professions that use them.

    Give everyone a new lesser profession "salvaging" Whilst active gives you the chance to gain herb/ore/skin/cloth/dust from kills. Lasts 2hours can be toggled on/off resets daily, does not work in raids.

  8. #28
    Speaking of secondary professions, I wish they would just make Engineering a secondary profession. I would love to have a helicopter, rocket boots, a loot-a-rang...but I don't want to waste my profession on toys and convenience stuff.

  9. #29
    Deleted
    Quote Originally Posted by Golden View Post
    Speaking of secondary professions, I wish they would just make Engineering a secondary profession. I would love to have a helicopter, rocket boots, a loot-a-rang...but I don't want to waste my profession on toys and convenience stuff.
    That's partly the direction I am coming from with this, and I see this idea as the simplest fix. I'd like to specialize in Blacksmithing with my paladin in Legion, and it'd be nice to have the ability to mine most ore deposits I come across. But I'd also like to disenchant any extra gear I find, given that this will be a main and it'll find a lot of it.

    My ultimate scenario would obviously be the concept linked in my signature, but this could be a quicker fix

    - - - Updated - - -

    Quote Originally Posted by beanman12345 View Post
    Ahhh terrible idea guy back again.



    Yep, this proves why it's a terrible idea.


    @MoanaLisa Now yours is a not a terrible idea, I wonder how this action might effect the economy, But I think if they go this route, it should just be account wide.
    Meh. I'd much rather be 'Terrible idea guy' than 'Pointlessly condescending douche guy'.

  10. #30
    I prefer things stay the way they are. One of my toons is a BS, another is an alchemist. One is a Death Knight, another is a Druid. Why should one character be able to do everything? I see players arguing that we should have access to every spec, every profession, every talent... Why? I mean, we could just homogenize everything and have one generic character, but what fun would that be?

    - - - Updated - - -

    Quote Originally Posted by Baconeggcheese View Post
    Yeah I really don't get why they never went the route you see games like ff14 going where you can be every profession if you put the work in.

    When you gained power benefits for having a profession it made sense to limit it, but not really anymore. I guess them watering everything down and making everything too easy to upkeep would be the problem. Since there's no real time investment then it'd end up making more sense for everyone just to be self sufficient rather than relying on others.
    "...relying on others" is one of the ways you build community. One of the problems with garrisons was that everyone had everything they needed (90% anyway) so there was less reason to reach out to other players.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  11. #31
    Quote Originally Posted by DarklingThrush View Post
    "...relying on others" is one of the ways you build community. One of the problems with garrisons was that everyone had everything they needed (90% anyway) so there was less reason to reach out to other players.
    Yes, that was the point I was making there.
    ..and so he left, with terrible power in shaking hands.

  12. #32
    This discussion shouldn't even be needed because BoS shouldn't be BoP.

    During the Q&A, Ian gave poor reasoning to the decision. Once again, as with almost all changes in WoW these days, it's because they want to hold the hand of those players that can't think for themselves.
    Ian said they wanted to make this change to put all the power in the crafter, because as it is now other players just bring the mats to the crafter themselves and pay a small fee.

    First of all: if the crafter choose to get 500g profit in the form of a fee from the customer instead of 10 000 profit by buying the mats himself and then selling the product on the AH - it should be the crafter's stupid choice to do so. The power is still in the crafter.
    Second of all: just because an item is BoP, it doesn't mean the customer won't get the BoE materials and then just pay a small fee for the BoP materials.
    If anything this change will make it so that people with little knowledge of the market will undervalue their BoP materials and miss out on potentional gold that way.

    If he wants to put all the power on the crafter, why not make Blood of Sargeras BoA as that would give the same desired result except double crafters wouldn't feel the need to drop one of them for a gathering profession?

    Either Ian doesn't really grasp the profession/selling/trading thing(which I find hard to believe - he seems like an intelligent man and it's not a thing that requires a lot of intelligence to grasp), or they are simply making this change to once again hold the hand of the stupid people that feel the need to gather the materials themselves instead of just buying them from the AH.
    The only other explaination I can think of is that they want to limit the gold players make. Sure, it will probably work on players that didn't play the AH prior to WoD and then got rich thanks to garrisons, but it won't affect those players that do play the AH and knew how to make millions of gold several expansions ago(they will always find a way).

  13. #33
    Quote Originally Posted by Obelisk Kai View Post
    Yet they have already stated they aren't great fans of allowing everyone to do everything. You can debate the merits of that philosophy, but it is one they are appearing to hold to.

    What I believe IS true that they keeping putting bandaids on a half baked system that wasn't finished when they implemented it and isn't finished now. Fixing it will be like pulling that bandaid off...painful in the short term but the wound will have healed.
    Nowadays, people use a platoon of alts to still be able to do everything, except in a more cumbersome way, making blood of Sargeras BoP is just another one of those bandaid-fixes, it didn't work for those nether-things in BC, didn't work for frozen orbs, didn't work for... whatever Cata had, and so on, people just want to be self-sufficient and nothing is going to stop them, might as well give up and give people more stuff to do on their mains rather than indirectly encouraging the "profession mule"-thing...

  14. #34
    Its fine the way it is.

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