I'm just looking for advice, really.
My buddy sent me a copy of Darkest Dungeon as a gift and there's a lot to love about it. The aesthetic is really cool, the party construction is deep and thoughtful (as is recruitment), building the hamlet takes time and effort while being of great interest, and I like the way the game is constructed.
But after a couple of hours playing, I almost uninstalled it in a fit of anger.
It's just far too punishing. Debuffs are extremely painful to you, your healing spells are nowhere near up to the task, the gold requirement for food and torches is too much, and stress seems to ramp up relentlessly until your characters are useless. Is part of the design that you clear around four rooms per dungeon and then ditch?
I accept that I could just be playing it wrong. It's not the type of game I've played much of.
But to enjoy it, I need to find a way to make it less punitive. I'm just not into self-flagellation for 20 hours of game time before feeling like I'm getting anywhere.