Some players appear to be threatened by parts of the game that are easy mode. It's evident they are not the best players around because you rarely see the top guilds complaining about LFR existing. It's probably the archetypal case of being defensive about something you believe it's inherent in you.
The difficult dungeons at launch will be the Mythic Dungeons. I do not expect the Heroic Dungeons to be as difficult as Cataclysm Heroic Dungeons pre-nerf (rest in peace) but be more equivalent to Warlords of Draenor Heroic Dungeons instead, and Mythic+ Dungeons will not be available until the Emerald Nightmare releases about a month after launch.
Basic mythic will also not be a big deal. This time around mythic/heroic and challenge mode kinda mesh. While mythic will be used purely for progressing the "challenge mode" part of it, it will be also a regular path to gearing so expect to see a lot of +2 and +4 gear farming which should be a slightly harder version of old heroic.
PvE is all about knowing mechanics, if you wipe in a dungeon over and over while learning the mechanics then that means the dungeon is difficult, and that was the case with cata at launch. Saying cata dungeons werent difficult because people didnt know the mechanics is silly, that applies to all pve content, even mythic raiding is a joke once you know the fights and have the required gear...
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Most people don't give a shit. People actually being expected to try in heroic dungeons? Forget it. Thing of the past. Everything in the game is face roll easy until mythic raid. Else they wouldn't be able to keep as many subs as they can. Not saying this is a bad thing... More subs is better for the game. This is just the way it is.
Cata was difficult since unless you had a paladin healer the healer was oom in 4~ major heals. That largely meant healer simply couldn't afford to give big heals to the non-tank, and avoid aoe healing where possible. Suddenly damage you weren't concerned about was relevant.
That and they nerfed them like 2 weeks in (which for many was after you started to have a healer able to sustain mana)
As a healer I honestly did not feel that the Cata dungeons were that difficult, at first maybe trying to learn the mechanics, but after running them over and over again i did not really find them all too difficult. The only ones I REALLY hated here Grim Batol and Shadowfang keep. Mostly because people just did understand the boss fights and it just turned into a wipe fest.
My experience on the beta - any of the Dungs become a little challenge from mythic 7 + but I can already see the random groups are going to love playing with the invisible walls in Vault.
The difficult dungeons will be behind a bit of a gear wall in the form of mythic/mythic+ but will be away from the "push button get group" function of the LFD. I personally enjoyed the cataclysm heroics in their early state (before the nerfs) and generally had success, but I count myself fortunate because I had enough groups to see what could easily happen with as few as one not so great player (I'm at about 50/50 on pug and premade dungeon groups for cata heroics). As others have said, normal dungeons are probably a bit harder than heroics if for no other reason you don't really outlevel them so its harder to outgear them outside of using a premade 100 to queue up for them.
Those who want the more difficult dungeon challenge are capable of chasing after them with enough of a barrier to entry in the form of creating your own group to do them.
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You can go back and find all the complaints if you want but the 3 cata dungeons (WoE and the other 2) were overtuned when they were released. They posed difficulty to pugs and eventually were nerfed but for a decent amount of time they were somewhat challenging especially towards pugs.
Obviously there are people that found it easy and those who found it hard. They were nerfed later on which made them a cake walk but in the gear you started in they were somewhat challenging.
Unlikely. It looks as if all of the difficulty for dungeons is being placed into Mythic dungeons, which is better than simply having hard dungeons in the first place. Running with randoms through an unnecessarily difficult dungeon would be a buzzkill for dungeons overall. The difficulty is better suited in an area where you need to build specific groups to tackle the dungeon instead of random people.
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Mythic yes, normal and heroic you can ignore mechanics and kill things pretty much.
but that doesn't make it difficult. knowing the mechanics didn't change jack squat. the real challenge came from executing the encounter with said mechanics. It's why Cata and TBC heroics were hell for specific people. Because you needed specific comps to complete it, at least in TBC. In Cata, 1 dispel and 1 interupter, made the fights so much easier.
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