I pre-ordered HoT when it released, but didn't really give it much of a chance, because I didn't really like what I was hearing about the new class augmentations (daredevil, scrapper etc). I liked GW2 when i bought it; the game systems that promote exploration and make the game challenging no matter what level your character is are great; I liked being able to work on multiple crafting disciplines, even if the system took forever. My biggest complaint with the game was that I couldn't really find a class that I liked that didn't feel super weak or squishy. I usually play thief type characters, and the "in combat" stealth in GW2 seemed fun, until I realized that the way the weapons were set up basically only gave you a few options as far as playstyle (dagger/pistal + shortbow, i'm looking at you). I liked the melee style of thief, but hated having a weak ranged attack; I also enjoyed engineer, but I felt it odd that even when something got in melee range, I was shooting at it.
Anyway, all that is to say that I found the game "fun", but that it didn't really "click" with me enough to pay the $60-$70 for Heart of Thorns. I now find myself bored with other games, particularly with how they structure content at max level. I never got to max level in GW2, so i never got to experience fractals or hard mode dungeons, etc.
I love dungeons in most games, but the few dungeons I tried in this game were MUCH more difficult than in most other games. I usually enjoy challenging dungeons, but even the "normal" dungeons were basically wipefests the last tiem I played.
I'm curious what end-game in GW2 consists of nowadays? What is involved? I know that raids now exist, but I'm on a work/life schedule that probably would not be conducive to reliable attendance, so i'm not sure if I would be able to raid.
Thanks in advance for your replies.