I originally posted here asking if this is how the new dot works, but was told that it does not work how the dot from Hand of Gul'dan does now. For those who aren't familiar with how Hand of Gul'dan works currently it goes as such: You cast HoG and debuff the target with a 6 second dot. Casting another HoG will empower the dot on the target, increasing its damage and refreshing the duration. So the trick here is to land your second HoG before the final tic of the original dot. Let's say that you get 4 tics of damage from the dot on HoG, if you use this trick, you get 3 tics of normal damage, then you land the second HoG before the last tic of damage from the first dot. This causes that last tic to carry over to the new, and empowered dot. Therefore you get 3 tics of normal damage and 5 tics of empowered damage.
If you cast UA and let the full duration go through, you get 4 tics
of damage, for my testing purposes it was:
- tic 1 - 6,343
- tic 2 - 6,343
- tic 3 - 6,343
- tic 4 - 6,343
*Re-apply Dot* - tic 5 - 6,343
- tic 6 - 6,343
- tic 7 - 6,343
- tic 8 - 6,343
Results: 50,744 damage from two uses of Unstable Affliction
Now if you wait until the third tic of UA to do damage then reapply the
dot before the final tic goes through you save your final tic of the initial cast and get 4 additional tics from the second cast. This results in 5 more tics after the 3rd tic of damage from UA(as it would be in the first scenario). However! the 4th tic of the original cast, since it is getting carried over to the new application, becomes empowered, and due to the way UA works, it gets a percentage bonus applied to the new UA. This results in numbers that look like this:
- tic 1 - 6,343
- tic 2 - 6,343
- tic 3 - 6,343
*Re-Apply Dot* - tic 4 - 7,849
- tic 5 - 7,849
- tic 6 - 7,849
- tic 7 - 7,849
- tic 8 - 7,849
Results: 58,274 damage from two uses of Unstable Affliction
8000 Damage may or may not be significant when proper gear and
tuning is taken into consideration, however this damage, because it is percentage based, will become exponentially higher with more gear. Another thing to note is if you try to empower your dot before the third tic, you do end up losing a tic that you wouldn't normally lose if you reapplied the dot before the final tic. Just to layout the example like we did in the previous ones:
- tic 1 - 6,343
- tic 2 - 6,343
*Re-Apply Dot* - tic 3 - 9,468
- tic 4 - 9,468
- tic 5 - 9,468
- tic 6 - 9,468
- tic 7 - 9,468
Results: 60,026 damage from two uses of Unstable Affliction
Even with us losing a tic from our first UA we are still seeing a gain
in overall damage. This is the ceiling for this trick and if you try to reapply the dot before the second tic to get an even larger 5 tics of the remaining UA, you end up losing damage. Finally just to give an idea of this in the previous format:
- tic 1 - 6,343
*Re-Apply Dot* - tic 2 - 10,029
- tic 3 - 10,029
- tic 4 - 10,029
- tic 5 - 10,029
- tic 6 - 10,029
Results: 56,488 damage from two uses of Unstable Affliction
The final thing to note with this trick is that applying your new UA
as quickly as possible after a tic of damage will cause the damage per tic to fluctuate. So let's say in the example that yielded the highest results, example #3, our empowered dot damage became 9,468 when landing the second UA 0.1 seconds after the second tic of damage from the original UA. If I were to land the second UA 0.2 seconds after the second tic of damage from the original UA, the damage would be less, somewhere around 9,200. Inversely if you landed the second UA 0.5 seconds after the second tic of damage from the original UA, the damage would be higher, somewhere around 9,600.
Still have to do some testing and see what the best way to reapply these becomes when you are trying to chain 3 or more UAs in a row. I would assume it would stay pretty true to these results, but will try and update with my results as soon as possible! I feel pretty confident about my testing but if there are any errors or things I could improve upon please let me know! Thanks!