And you're an idiot if you believe it will be any different once Legion goes live.
Blizz has a huge melee boner and has been screwing casters over since the day WoD went live.
In MoP casters had 2 times the cc/mobility and could cast while moving or had tons of instant casts while melees had the same amount of mobility. Then WoD came and casters were gutted while melees retained everything. Seems balanced, kek.
Last edited by mmocb78b025c1c; 2016-07-16 at 08:24 PM.
Aww, those ranged first world problems. If only melee were perma snared and you could just endlessly cast on them, am I right?
More like 'If only we could cast at all'.
Half of the caster classes and specs in WoD are completely worthless. And so far Legion look no different, Melees still have absurd damage, mobility and to top it all off cc.
But that's fine as long as you play a melee I guess.
Good thing I have all classes at 100, maybe what it takes to make Blizzard realize how horrendous their balance is is for all of us to reroll melee.
I have a feeling a lot of ranged certainly think some 40 sec perma snare is balanced. The longer the snares from casters the more you need to up the burst dmg from melee to make it balanced or casters dont stand any risk of dying before they are healed up to full.
Pretty striking that casters// ranged thing it is a bad thing to not be able to snare for ever, when that snare scenario is whats created the problem in the first place
Which are nonexistent as well. unless, of course, you mean a slow from Mind flay, which is ridiculous because every melee except for retri pala has dozen of gap closers which make it useless. That's a huge part of problem, no melees (except for retri pala) run to you anymore, they all are teleporting to you instantly instead.
Last edited by l33t; 2016-07-16 at 08:34 PM.
No more time wasted in WoW.. still reading this awesome forum, though
At first Blizzard was cycling; BC favored melee, WOTLK favored casters, Cata was the Melee expansion, MoP was the ranged expansion then came WoD which was Melee again.
But then Blizzard realized that casuals and new players prefer Melee, and those same melee are short-tempered and quit PvP when they can't have their way, so now they are catering to them.
Which they will most likely be in a 3v3 setting.
Casters have the benefit of being able to be peeled from. There's no 1v1 gap closer trading equally with distance creators anymore.
Listen to Trump, he is always correct.
as if anything planned for level 110 and an artifact weapon wont be weird at 100.
Blizzard has removed the arms race: kite anti kite etc.
at 100 you have 1 pvp talent. none of the others. so chill.
at 100 the pvp template were not tested extensively if at all on beta. chill again.
If all fail, consider that wow has been a caster heaver for close to 11 years and now you might get a little scared when a melee is on your ass.
you can still reroll too.
No more time wasted in WoW.. still reading this awesome forum, though
Just to show you that Blizzard is actually aware of melees being op, they've already nerfed melee interrupts, they only lock you out for about half of the time now.
There's just still work to be done there, before you can enjoy playing the game as a caster class other than affliction warlock or frost mage again.