Wow, that was wonderful. Something like that combined with something like Left 4 Dead's Director (in essence a sort of gatekeeper to keep too many things from resolving at once, in this instance a dragon attack, the orcs deciding to go to war with the elves, and an undead invasion all resolving at the same time due to the line up of multiple breakpoints triggered simultaneously) could create an insanely replayable experience. A mix of preset character archetypes mixed with "randomized" story happenings and different personality quirks... that sounds amazing. I hope he can get it to work out.