Originally Posted by
Mokuna
That last change just shows how the changes on monks lately have been a circlejerk of uselessness
-All the changes to blackout strikes cd to end up with a 3 seconds blackout strike cd that is nowhere near an improvement(you'll use an unsatisfying filler instead of waiting 0.3-0.5 seconds)
-Replacing a completly useless trait (Staggering around) with an useful one (+8% purified damage), and then nerfing purifying brew from 50 to 40%, resulting in a nerf so minimal it's literally neutral
The question is: what is the point of these changes? They accomplish nothing, they change nothing, it's not game designing, it's pissing in a river
The brewmaster changes page on the official forum is at least 60 pages long, and the only relevant changes the class got is -5% stagger,a bit of passive mitigation through dodge and armor buffs, nerfing bof relics and the isb duration cap(which by the way is one of the worst change ever since it kills the defensive gameplay of the class that relies on pooling)
In the end this changes nothing: the spec can still cheese everything, the spec still requires a lot of healing/is still bad when not healed, the rotation is more awkward than the supposedly awkward one we got before, so yeah what's the point of feedback, of "discussions" to end up with that ?