1. #1561
    Deleted
    Quote Originally Posted by redfella View Post

    We have the tools. You opt not to use them.
    That is not my point, my point is that using the tools is a PITA.

    Especially coupled with the horrendously botched tabbing problem that still exists or 3 months going now with no evidence of a solution.

  2. #1562
    Quote Originally Posted by zebrazoomba View Post
    I see thanks. I was just trying to figure out how to handle multiple spears after cotank death. I'm a little under-geared for it though, so I'm guessing that's probably most of the issue.
    Gear doesn't really have much to do with it. Just proper CD management.

    If you're dying, use the tank Darkmoon card.

  3. #1563
    Deleted
    Are there actually haste breakpoints for BrM?

    I am currently reaching 36% haste by simply equipping my highest ilvl gear and could still equip

    Bloodthirsty 870 instead of Nightbane Urn.
    Ravaged Seedpot 885 isntead of Nightbane Urn.
    Faulty Countymeasure 880 with socket instead of Nightbane Urn.
    Last edited by mmocefe5057e27; 2017-01-05 at 06:46 PM.

  4. #1564
    Imo the 3 hit breakpoint is more important than haste, as it reduces the amount of incoming damage and necrotic stacks, too. Less damage = less purifying required.

    Made a little WA to help https://wago.io/E1uPu88rM
    Quote Originally Posted by a wiser man
    Tanking should not exist just to let healers and dps have fun.
    Quote Originally Posted by Coramac
    If a monk has 200k DTPS and 200k HPS in hots on him, does anyone hear when he purifies?
    WeakAura sets with Rotation Helpers: Vengeance - Brewmaster

    ARMORY - ARMORY
    <Ninjapartio>

  5. #1565
    Deleted
    Quote Originally Posted by redfella View Post
    Imo the 3 hit breakpoint is more important than haste, as it reduces the amount of incoming damage and necrotic stacks, too. Less damage = less purifying required.

    Made a little WA to help https://wago.io/E1uPu88rM
    What do you mean by 3 hit breakpoint? 33.3% Mastery so you are guaranteed to dodge after 3 hits?

    I currently have about 21% crit 34% mastery and 36% haste

  6. #1566
    It's using base dodge, the 4.5% boss modifier and mastery dodge to determine how many guaranteed hits before a 100% dodge against a raid boss occurs.

    It shows how much you are over your current BP, how much to the next etc.
    Quote Originally Posted by a wiser man
    Tanking should not exist just to let healers and dps have fun.
    Quote Originally Posted by Coramac
    If a monk has 200k DTPS and 200k HPS in hots on him, does anyone hear when he purifies?
    WeakAura sets with Rotation Helpers: Vengeance - Brewmaster

    ARMORY - ARMORY
    <Ninjapartio>

  7. #1567
    I think I'm using my BrM correctly I just want clarification really, I re rolled from blood dk to be a monk. Anyway, I usually keep up my iron stack and purify when I get to yellow etc. But in terms of fights like guarm or odyn am I staggering the damage before the cast of big abilities? Does double iron stacking count or am I wasting my time? I use blackout combo and the majority of the time I use it on keg smash or the flame breathe is that correct? Thanks for any help.

  8. #1568
    You will want to time purify on bosses like guarm to right after Flashing Fangs, even if you already were on red stagger a moment before that. Normally keep ISB uptime as high as possible while mostly purifying a few seconds after hitting red stagger (so as to see if it goes back to yellow or not).

    BoC rotations as far as I play with it go as follows:

    Max survivability BoC priorities without Legendary chest:
    Combo priorities: Keg Smash > Breath of Fire > Tiger Palm
    Rotation: BoC -> [Highest Combo priority ability] -> TP -> *REPEAT*

    Max survivability priorities with Legendary chest:
    Combo priorities: Keg Smash > Tiger Palm
    Rotation: BoC -> KS -> BoF -> BoC -> TP -> TP -> *REPEAT*


    DPS BoC priorities without Legendary chest:
    Combo priorities: Tiger Palm
    Non-combo priorities: Keg Smash > Breath of Fire > Tiger Palm
    Rotation: BoC -> [Highest combo priority ability] -> [Highest non-combo priority ability] -> *REPEAT*

    DPS BoC priorities with Legendary chest:
    Combo priorities: Tiger Palm
    Rotation: BoC -> TP -> KS -> BoC -> TP -> BoF -> *REPEAT*

    I pretty much use the DPS rotations during farm content and while offtanking.
    Quote Originally Posted by a wiser man
    Tanking should not exist just to let healers and dps have fun.
    Quote Originally Posted by Coramac
    If a monk has 200k DTPS and 200k HPS in hots on him, does anyone hear when he purifies?
    WeakAura sets with Rotation Helpers: Vengeance - Brewmaster

    ARMORY - ARMORY
    <Ninjapartio>

  9. #1569
    Thanks a lot it seems I was doing it correctly just nice to hear it and read people's views on how to do stuff thanks!

  10. #1570
    Quote Originally Posted by redfella View Post
    You will want to time purify on bosses like guarm to right after Flashing Fangs, even if you already were on red stagger a moment before that. Normally keep ISB uptime as high as possible while mostly purifying a few seconds after hitting red stagger (so as to see if it goes back to yellow or not).

    BoC rotations as far as I play with it go as follows:

    DPS BoC priorities without Legendary chest:
    Combo priorities: Tiger Palm
    Non-combo priorities: Keg Smash > Breath of Fire > Tiger Palm
    Rotation: BoC -> [Highest combo priority ability] -> [Highest non-combo priority ability] -> *REPEAT*

    I pretty much use the DPS rotations during farm content and while offtanking.
    Isn't waiting for another BoC before casting BoF better for +2 target (or +3, can't remember how much damage BoF does) ?
    Something like this :

    BoC > KS > TP > BoC > BoF > TP > Repeat

    Much like the survivability one.

  11. #1571
    BoC Breath of Fire: Cooldown reduced by 6 sec.

    You never ever need to combo BoF if you have the legendary chest. BoC does not affect BoF damage.
    Quote Originally Posted by a wiser man
    Tanking should not exist just to let healers and dps have fun.
    Quote Originally Posted by Coramac
    If a monk has 200k DTPS and 200k HPS in hots on him, does anyone hear when he purifies?
    WeakAura sets with Rotation Helpers: Vengeance - Brewmaster

    ARMORY - ARMORY
    <Ninjapartio>

  12. #1572
    Deleted
    With (my) 31% haste BoS has 2.2sec cd. That leaves for me room for 1 other ability between each BoS. I'd argue it's a DPS loss to squeeze in another TP (and incurr another GCD). With the proc'ed Chrono Shard BoS is on 2.0sec cd (some 48% haste) anyway, which happens often enough for me.
    I'd still rather trade all 3 of my legendaries (2 belts included ...) for the chest

  13. #1573
    Deleted
    got the legendary helmet today which will change into: http://ptr.wowhead.com/item=137063/f...al-observation
    is it as good as i believe ? 60% 8sec dmg reduce vs magic + meele hits as long i dont press anything ?

  14. #1574
    why is it bad to stack crit?
    http://eu.battle.net/wow/en/characte...D0%B9/advanced

    shouldn't it make me easier for healers to heal me, since monks don't take lots of spike damage?

  15. #1575
    Quote Originally Posted by Anufis View Post
    why is it bad to stack crit? shouldn't it make me easier for healers to heal me, since monks don't take lots of spike damage?


    Yes because:
    Crit helps only when you are being actively healed, which means it will pretty much make healing you easier and cost less mana.

    No because:
    A lot of tank deaths (for Brewmasters) come from healers being too preoccupied to deal with the steady stagger dot damage that's pushing us down. This might be because of high raid damage (not our mistake), too high stagger (our mistake) or the healer being dead (not our mistake). When we arent' being healed, crit offers little benefit to staying alive (except for boosting our orb healing via RNG, which is never a good thing to rely on).

    TL;DR; Crit works well when we're receiving healing. Other stats help more to prevent the actual damage from affecting us, which means we survive better when the healing is scarce.
    Last edited by redfella; 2017-01-09 at 12:17 PM.
    Quote Originally Posted by a wiser man
    Tanking should not exist just to let healers and dps have fun.
    Quote Originally Posted by Coramac
    If a monk has 200k DTPS and 200k HPS in hots on him, does anyone hear when he purifies?
    WeakAura sets with Rotation Helpers: Vengeance - Brewmaster

    ARMORY - ARMORY
    <Ninjapartio>

  16. #1576
    Crit isn't good because it's RNG, not really for any other particular reason. It's still a good stat as it's pretty good for dps just not good for reliable survival. If we're talking raids then "you have to be healed" is irrelevant as you should always have at least 2 HoTs and beacon on you which means you're constantly taking healing. I guess the above post is relevant in M+ but if you're not constantly receiving healing in a raid your healers are doing something wrong. Part of the benefit of brewmaster is that all those beacon and HoT ticks are less likely to be overhealing and contribute more on you then other tanks.

  17. #1577
    sorry if this has already been discussed but could "Anvil-Hardened Wristwraps - Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 1.0 sec." the new Brm legendary allow us to go with a build along the lines of < light brewing - special delivery - elusive dance >. I'm not too sure but I'd imagine especially in mythic plus we'd dodge a hell of a lot. So my thinking is that you'd take light brewing to be able to have up to 4 brews to avoid over capping, special delivery to abuse the extra brew usage and attempting to chain together the bonus dodge and damage from elusive dance.
    Last edited by Ryanite; 2017-01-10 at 08:32 AM.

  18. #1578
    Quote Originally Posted by Tech614 View Post
    Crit isn't good because it's RNG, not really for any other particular reason. It's still a good stat as it's pretty good for dps just not good for reliable survival. If we're talking raids then "you have to be healed" is irrelevant as you should always have at least 2 HoTs and beacon on you which means you're constantly taking healing. I guess the above post is relevant in M+ but if you're not constantly receiving healing in a raid your healers are doing something wrong. Part of the benefit of brewmaster is that all those beacon and HoT ticks are less likely to be overhealing and contribute more on you then other tanks.
    Try M Helya and when healers 2 healers are kiting orbs. You can feel that they are preoccupied with not healing your ass. You are not always receiving steady stream of healing even in raids. Especially on progress, and farm isn't that relevant.

    And I know that on NH progress healers will die/fuck up/whatnot. I don't want to rely on only crit at that stage.
    Last edited by redfella; 2017-01-10 at 08:17 AM.
    Quote Originally Posted by a wiser man
    Tanking should not exist just to let healers and dps have fun.
    Quote Originally Posted by Coramac
    If a monk has 200k DTPS and 200k HPS in hots on him, does anyone hear when he purifies?
    WeakAura sets with Rotation Helpers: Vengeance - Brewmaster

    ARMORY - ARMORY
    <Ninjapartio>

  19. #1579
    It almost never happens that healers are healing the tank but unable to put out enough HPS to keep up with the damage. And that's where the main effect of crit would come into play.

    In the end its either a spike, which is almost impossible for a monk, or healers doing something else that kills tanks. Crit won't do much in either situation.
    It ignores such insignificant forces as time, entropy, and death

  20. #1580
    Any changes to the best talents for DPS with the new build? Is our big Ox friend useful on shorter fights now?

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