Alright, everyone please take a step back and just focus on the topic at hand rather than making this into a dick-measuring contest. Thanks.
Alright, everyone please take a step back and just focus on the topic at hand rather than making this into a dick-measuring contest. Thanks.
Archimonde seemed really easy this week after the nerfs. We spent more time on Manny.
A) Clearly I'm out of line by thinking that you're speaking of the nerfs that came this week, instead of 9 month old nerfs. Reading comprehension eh?
B) I don't recall ever saying that I'm better than anyone, but if you like jumping to conclusions, hop along.
C) The purpose of me saying 1 week's worth of pulls isn't an accurate judge is because a large portion of players are still learning their classes, another portion is testing talent choices, another portion are testing trinket choices, and so on and so forth. Myself for example, I've been running different combos all week, not just in mythic, but also in heroic and normal to practice. I'll probably continue to do so for another week or two.
D) As far as your "ego stomping", please. While the juvenile part of me would love to go back and forth, it's indeed pointless to the discussion. You actually made a few good points throughout your 5 paragraph rant, I'll concede that much. But please don't delude yourself into thinking you'll do anything of the sort, especially on the topic of a video game, because that's just silly.
All in all, after you explained it, fire mages may be in a better spot than I give them credit for. Looks like it's time to hit the forums and figure the class out a bit better. Simple as that
Sylvaeres-Azkial-Pailerth @Proudmoore
Do us a favour and shut up Az.
You sounded like a condescending prick and that hilarious considering you killed the boss two months ago.
And point a) is 100% lack of comprehension on your part. Stop trying to explain it away.
The same happened for us. We had Mannoroth to about 10m on Tuesday then came back on Wednesday decided to lust on pull and killed him right away. Then two shot Archimonde.
I'm fine with how it is right now. None of us need gear so I'd prefer to login get someone else the mount then log out until Legion.
It might be dependent upon how you do it. To us it was noticeable, but that may be because of a job change.
Pre-7.0, we 2 healed the fight (and usually carried someone), always a Disc Priest + Something else (MW Monk was ideal usually) and we had our Disc Priest also do the fire soaking every time by themselves. Wrought #2 (of 2) of the fight, we're near the portal where archimonde spawns, so we're a bit compact. Right after that WRought ends, chains need to be broken AND the Disc Priest had to go get fire, meaning getting the raid up was usually 1 healers job. It was just a lot going on at once.
We're usually fine with it, but it has always been 1 of the 2 "moments of pain" on the fight (along with Infernal #3 in P3). We only ever died there because of a fuck up on someones part or an overdensity on one side.
Post patch, we had the non-tanking tank do the fire and 3 healed it, so those things together, plus the nerf, took off the edge. If healers have the mana to last through p3 (something I need to ask them), we could probably go back to 2 healing it.
Wrought initially wasn't nerfed at all because it counts as friendly fire (that is, the damage source is originating from *a player*, and players damage hasn't been nerfed), so before that first nerf, they were fighting full-powered wroughts with 20-30% less healing output (and likely 3 healers). It would essentially have been like doing Archi pre-upgrades with 3 healers in P2. This is why when you go in death logs you can see who you took wrought damage from at all; Because it's player based, not environment.
We killed manno and archi on wednesday it wasnt too bad. Mannororth we decided to lust at the start and hold the 2nd ring for p3. We were boosting 1 player and went 3 healers. We pushed p3 before the 2nd shadowforce in p2. Considering i stacked the raid with a bit too much AoE damage because i was worried about the imps i reckon next week will be alot easier in terms of pushing the boss. Most of our issues came from our players forgetting how to play xD. It will be interesting to see how easy the wraths are now. We still use the box soak anyone found an easier way since the nerf?
Archimonde was interesting. The p3 seething bug was pretty funny but once we learnt it was back left there was no issue. We front loaded our healer cds during the wrought like we usually do so i suspect thats why we didnt have an issue with healing through it at all. However I think we will just save them all for last phase now it has been heavily nerfed. Just pop a healing CD after 2/3 Marks have gone off should be ok. We had a couple of wipes/deaths due to either healers being used to a disc priest and not topping people off who would otherwise live or that ridiculous tank push back bug and seething bug but they shouldnt be an issue now.
We didnt clear since we had 1 hour left and had other guild stuff to sort before legion how were the other bosses?
we had to do a bit of re-learning on manno; we also wound up lusting in p1, since our transition times were all thrown off and the reduced health/damage makes the final phase burn is much easier. Overall not very difficult.
Archimonde more or less just fell over; you blast through the first two phases now and the infernals fall over so easily that p3 is a breeze.
I might go with a mindset of "BL and zerg on every boss" next time. Of course, if it doesn't work some changes might be needed. But the "problem" with doing a "proper and full" strategy now is that you can ignore major mechanics by healing them or just staying dead and still kill it so it might not be worth thinking it more than that before the 1st pull.
PS. Some obvious exceptions might apply. e.g. Keep BL for Gorefiend's burn phase. But some seemingly obvious exceptions might not apply, e.g. keeping BL for a socrethar ad.
Anyone else getting insane fps drops from mythic archimonde wrought chaos since the patch? I've also got less than usual fps on manno as well.
We did them both first time after patch yesterday, having killed them both back in January. We found the biggest issue to be Manny (3-4 wipes), since the fight get completely "out of sync" with how fast he goes down, and the abilities still (somewhat) having to be dealt with. Archie was surprisingly easy and went down first pull.
For people saying they just lust at the start of mannoroth and zerg it down. Do you simply ignore wraths? Could anyone provide me with a ballpark figure of what your raid damage should look like for that approach? How many healers would you generally use?
Asking this as i recently returned and my guild appears to be struggling on this guy and i would like to see an archimonde kill before the expansion really ends.
Would appreciate any and all help i can get to make this process smoother, thanks in advance.
The wraths can be spread to the raid and yolo. But, we tried that with weaker healing the 2nd time and it was harsher. With a half-arsed box soaking it went better.
Yes.
This topic became moot when Manny+Archi were nerfed even further.
Archimonde is now a BL+Ring at pull fight and Ring in platform phase, maybe a 3rd ring not even sure it goes so fast.
We phase Archi so quickly that we get FPS drops because everythign is happening at the same time.
Mannoroth is also a BL+Ring at pull and Ring in p3 fight, takes no longer than 3-4min.