Originally Posted by
Heidelstein
Yep, so their solution is a 3.5% buff and pretend things are balanced.
Someone mentioned the damage being 8% difference between classes, but seems to forget that the data they're using is from the best ret in the world, likely playing with other people who aren't #1 in the world. So that 8% difference is a lot bigger when you consider an average from, say, the top 30%. And that's not including gimmicks like Retribution where people die to stupid shit (or intentionally die) for the ret to get a leg-up.