Thread: #wowbrokenarrow

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  1. #21
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    Quote Originally Posted by Ogdenir View Post
    This is the Twitter movement for anyone not happy with the direction Blizzard as taken with the Hunter class.
    Haha, good luck with that. #allarrowsmatter? Hahaha, the class that never found the button to turn off pet taunt still managed to find twitter to cry?

  2. #22
    Quote Originally Posted by Teflonsavior View Post
    Haha, good luck with that. #allarrowsmatter? Hahaha, the class that never found the button to turn off pet taunt still managed to find twitter to cry?
    Maybe that's because Blizzard did fix Twitter integration asap but still hasn't figured out Growl should be on the pet-bar by default

  3. #23
    Quote Originally Posted by Kikazz View Post


    Artifacts change the way the classes play, you may turn out enjoying it.
    I agree with you but not on this, it's just wrong. Artifacts are almost entirely passive for Hunters and add as close to nothing as it gets.

  4. #24
    Deleted
    Quote Originally Posted by Ogdenir View Post
    This is the Twitter movement for anyone not happy with the direction Blizzard as taken with the Hunter class.
    Yes, the new hunter is a lot different and MM certainly doesnt feel finished
    But u should probably not play a hunter in legion and play another spec cuz they wont change anything Major at least until 7.1
    I think change was needed, all specs played very similar and its not like the wod versions were great.
    In Legion the hunter specs all went back to the drawing board and only SV came out good IMO, MM is not good but not terrible either
    Maybe they fix the way stuff procs for MM in 7.1 or later, BM is kinda ok but kinda boring maybe

  5. #25
    For BM, the rotation is boring now. You're just waiting on your CDs most of the time. It might be better when our crit is high enough a proc can give us a little more to do, but focus management is much more a waiting game now, instead of figuring out a good pace to weave focus generating abilities in.

    As far as pets go, they're in a bad spot. Assist mode AI has been inexplicably lobotomized. It can take several seconds for a pet to realize it should start combat, and even worse, it runs back to the hunter during aoe if its target dies. Multishot/beast cleave no longer add enemies to its hitlist. Oh, and pet abilities haven't even been an afterthought. All the raidbuff ones were removed, but nothing replaced them. So some pets have zero abilites, and some still have their WoD abilities. For example, silithid (exotic) are now inferior to spiders because they lost their raidbuff, and their cc was inferior to begin with. Something like 24 pet families don't have any abilities.
    And for some asinine reason, all a hunter's pets will now share the same spec. You won't be able to dismiss your pet to pull out the pvp specced one if a hostile player shows up. You won't be able to swap out to a tank pet if a pull in a dungeon goes south. You won't be able to switch to a dps pet if someone else shows up midfight to tank a world npc you're attacking.
    It's like someone decided to rewrite all the pet code without remembering what the functionality had been before, or even spent much time playing a hunter.

  6. #26
    Quote Originally Posted by Gwiez View Post
    And for some asinine reason, all a hunter's pets will now share the same spec. You won't be able to dismiss your pet to pull out the pvp specced one if a hostile player shows up. You won't be able to swap out to a tank pet if a pull in a dungeon goes south. You won't be able to switch to a dps pet if someone else shows up midfight to tank a world npc you're attacking.
    It's like someone decided to rewrite all the pet code without remembering what the functionality had been before, or even spent much time playing a hunter.
    ^ this * 1000. Any word on blizz from this?

  7. #27
    Deleted
    Quote Originally Posted by Gwiez View Post
    For BM, the rotation is boring now. You're just waiting on your CDs most of the time. It might be better when our crit is high enough a proc can give us a little more to do, but focus management is much more a waiting game now, instead of figuring out a good pace to weave focus generating abilities in.

    As far as pets go, they're in a bad spot. Assist mode AI has been inexplicably lobotomized. It can take several seconds for a pet to realize it should start combat, and even worse, it runs back to the hunter during aoe if its target dies. Multishot/beast cleave no longer add enemies to its hitlist. Oh, and pet abilities haven't even been an afterthought. All the raidbuff ones were removed, but nothing replaced them. So some pets have zero abilites, and some still have their WoD abilities. For example, silithid (exotic) are now inferior to spiders because they lost their raidbuff, and their cc was inferior to begin with. Something like 24 pet families don't have any abilities.
    And for some asinine reason, all a hunter's pets will now share the same spec. You won't be able to dismiss your pet to pull out the pvp specced one if a hostile player shows up. You won't be able to swap out to a tank pet if a pull in a dungeon goes south. You won't be able to switch to a dps pet if someone else shows up midfight to tank a world npc you're attacking.
    It's like someone decided to rewrite all the pet code without remembering what the functionality had been before, or even spent much time playing a hunter.
    Well stated post

  8. #28
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    Quote Originally Posted by Teflonsavior View Post
    Haha, good luck with that. #allarrowsmatter? Hahaha, the class that never found the button to turn off pet taunt still managed to find twitter to cry?
    This is not a place to go to whine about hating that Sv is melee now and such, this is meant to address the issues hunters have now with just being able to to remain alive in pve, clunky rotation, and pets dumbed down AI, lost buffs and such. It should not be a requirement to have our Artifact Weapon to fix these issues too as not everyone will be immediately playing Legion upon release. As a player and a Hunter for eight years now I want the Blizzard development to stop listen to the community before there nothing left of the Hunter class. This is not cause we are too scared to change it is the fact these changes have made not only the Hunter class that more difficult but is also causing other classes problems, such as you stated Hunter not turning off their pet's taunt due to the fact it can only be found in the spell books now.
    Last edited by Ogdenir; 2016-07-26 at 10:37 PM.

  9. #29
    Quote Originally Posted by FpicEail View Post
    They really, really don't.

    Go look at the BM one. The only thing that isn't a passive is a 60-second CD that changes very little about how the spec is played.
    Actually the BM does change how you play from lvl 100 and fully powered AF.

    AF adds

    *Hati (another perma pet)
    *Shell and SB add health on activated abilities/dmg abilities
    *Jaws of Thunder has a % chance to add more dmg to KC, in fact there's a lot of abilities adding to KC dmg in some way
    *MoB grants Hati BW and other abilities
    *Titans Thunder is pretty much a mind seer on your pets doing aoe dmg
    *Surge of the Stormgod is pretty much another Titans Thunder aka mind seer on your pets

    If you want to add pvp talents

    You have a choice of 3 stings, one reduces healing, one reduces physical crt chance by 50% and another one that silences. You have the choice between GftT (resets KC CD) and two dire pets with one that cleaves and the other is a single target. You can get TbW, yes its back and it also reduces the CD of BW by 30 sec or you can get a enrage for your pet. Lastly you can get a talent for FD to remove all magic effects.

    Combine all of those the playstyle of a lvl 100 BM hunter is drastically different from a lvl 110 BM with a AF weapon + pvp talents and thats not even inc the legendary armor you can get.

  10. #30
    Quote Originally Posted by FelPlague View Post
    #bigmoist
    a movement i am making for a person who deserves more attention then he gets
    Cr1tikal is my boyfu.

  11. #31
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    Quote Originally Posted by Hexme View Post
    Actually the BM does change how you play from lvl 100 and fully powered AF.

    AF adds

    *Hati (another perma pet)
    *Shell and SB add health on activated abilities/dmg abilities
    *Jaws of Thunder has a % chance to add more dmg to KC, in fact there's a lot of abilities adding to KC dmg in some way
    *MoB grants Hati BW and other abilities
    *Titans Thunder is pretty much a mind seer on your pets doing aoe dmg
    *Surge of the Stormgod is pretty much another Titans Thunder aka mind seer on your pets

    If you want to add pvp talents

    You have a choice of 3 stings, one reduces healing, one reduces physical crt chance by 50% and another one that silences. You have the choice between GftT (resets KC CD) and two dire pets with one that cleaves and the other is a single target. You can get TbW, yes its back and it also reduces the CD of BW by 30 sec or you can get a enrage for your pet. Lastly you can get a talent for FD to remove all magic effects.

    Combine all of those the playstyle of a lvl 100 BM hunter is drastically different from a lvl 110 BM with a AF weapon + pvp talents and thats not even inc the legendary armor you can get.
    So the artifact adds a bunch of passive stuff, nice to know.

  12. #32
    Sad that you are so entitled that you think a hashtag will change anything, let alone that you deserve to be heard after you had 6 months to give your feedback.

    Regardless, learn to adapt. The game changes every expansion. Hunter has changed a LOT. This isn't the first time and it wont be the last.
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  13. #33
    its because no more auto 2 k in arena because huntard. fuck casting while moving at epic flying mount speed all the time. fuck instant anavoidable cc. fuck explo trep stunarrow trap into 200k instants from 40 meters away, and if u mess up with your bazillion escape tools, u still have fucking immunity cds, and not one, but two that are chainable. How could anyone with a mind could think that this is balanced or right?

    Every single hunter tear is pure joy to the wow community.

    like one of our raidhunters: "wtf i have to "CAST" Aimed shot"....

    i played hunter on classic. over years, was theory crafting, doing awsome stuff. old hunters were a interesting, compelling and fun class to play.
    where u couldnt use traps in combat. where u had to go out of melee range to use ranged attacks. where u had to stand still for cast. thats how hunter is supposed to be played. (and fun). It took some skill to trap people in pvp. it took skill to escape rogues.

    Well and than alt his shit stuff happened, with endless mana (called focus), traplauncher , combat traps, overpowered pet abilities, blessing of freedom, crit immunity.
    Nothing on hunter took skill u could stand still face to face with a warrior or a rogue and kill him with a couple of RANGED attacks. Skilled people who like challenges and like to put some effort to get results, stopped playing hunter. Hunter became the class for the weekly fotm rerollers, but this fotm lastet for 4 years.

    Backpedalling at 2.2 k? guess what class. From cata to panda to wod. Hopefully, i dont see a single backpedall huntard in arena (or mythic raid ) in the future, if so blizzard failed hard again.

    Now? all braindead people play hunter. in wod arenas 9 / 10 teams in 2s were hunter healer.

    Hopefully minrange will be introduced, and hunter would actually become engaging to play again.

  14. #34
    Quote Originally Posted by Huntardicus View Post
    So the artifact adds a bunch of passive stuff, nice to know.
    If you want to ignore the 3 elite abilities you can get



    The playstyle of a lvl 100 BM hunter with no AF and compare it to a lvl 110 BM with a maxed AF weapon is huge, there's no debate, there's no "oh it plays the same" cause the AF adds so much in abilities and passives compared to a lvl 100 BM Hunter. It would be like comparing a lvl 10 shaman to a lvl 100 shaman.

    Just having Hati is pretty big compared to a BM Hunter who doesn't have him, then compare it to a Hati with a MoB talent and the difference between a BM with it and without it is gonna be even bigger when you have two pets that gain BW, Beast Cleave and also does KC dmg......

  15. #35
    Quote Originally Posted by Hexme View Post
    Actually the BM does change how you play from lvl 100 and fully powered AF.

    AF adds

    *Hati (another perma pet)
    *Shell and SB add health on activated abilities/dmg abilities
    *Jaws of Thunder has a % chance to add more dmg to KC, in fact there's a lot of abilities adding to KC dmg in some way
    *MoB grants Hati BW and other abilities
    *Titans Thunder is pretty much a mind seer on your pets doing aoe dmg
    *Surge of the Stormgod is pretty much another Titans Thunder aka mind seer on your pets

    If you want to add pvp talents

    You have a choice of 3 stings, one reduces healing, one reduces physical crt chance by 50% and another one that silences. You have the choice between GftT (resets KC CD) and two dire pets with one that cleaves and the other is a single target. You can get TbW, yes its back and it also reduces the CD of BW by 30 sec or you can get a enrage for your pet. Lastly you can get a talent for FD to remove all magic effects.

    Combine all of those the playstyle of a lvl 100 BM hunter is drastically different from a lvl 110 BM with a AF weapon + pvp talents and thats not even inc the legendary armor you can get.
    Oh look. A bunch of passive effects that don't alter our playstyle.

    Proving my point exactly.

    Quote Originally Posted by Hexme View Post
    If you want to ignore the 3 elite abilities you can get

    The playstyle of a lvl 100 BM hunter with no AF and compare it to a lvl 110 BM with a maxed AF weapon is huge, there's no debate, there's no "oh it plays the same" cause the AF adds so much in abilities and passives compared to a lvl 100 BM Hunter. It would be like comparing a lvl 10 shaman to a lvl 100 shaman.

    Just having Hati is pretty big compared to a BM Hunter who doesn't have him, then compare it to a Hati with a MoB talent and the difference between a BM with it and without it is gonna be even bigger when you have two pets that gain BW, Beast Cleave and also does KC dmg......

    You really don't get it, do you.

    The artifact literally adds ONE active ability. EVERYTHING ELSE IS PASSIVE.

    When people point this out to you, your response is explaining how much the artifact will passively increase our damage.

    Outstanding.

    Having Hati changes nothing about the playstyle. It sure increases your damage by a huge amount, especially with the first gold trait. Once again, that is not a playstyle difference. At most it might heighten the already-high priority of Kill Command in the rotation. It sure doesn't bring back any of the utility we lost, nor does it solve downtime issues.

    As for the 3 elite abilities: 2 of them are passive increases.
    Last edited by Bepples; 2016-07-27 at 05:19 AM.

  16. #36
    Elemental Lord Felfaadaern Darkterror's Avatar
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    Quote Originally Posted by Ogdenir View Post
    This is the Twitter movement for anyone not happy with the direction Blizzard as taken with the Hunter class.
    But we haven't needed arrows since WoLK.

    "I Am Vengeance. I Am The Night. I Am Felfáádaern!"

  17. #37
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    Quote Originally Posted by Hexme View Post
    If you want to ignore the 3 elite abilities you can get



    The playstyle of a lvl 100 BM hunter with no AF and compare it to a lvl 110 BM with a maxed AF weapon is huge, there's no debate, there's no "oh it plays the same" cause the AF adds so much in abilities and passives compared to a lvl 100 BM Hunter. It would be like comparing a lvl 10 shaman to a lvl 100 shaman.

    Just having Hati is pretty big compared to a BM Hunter who doesn't have him, then compare it to a Hati with a MoB talent and the difference between a BM with it and without it is gonna be even bigger when you have two pets that gain BW, Beast Cleave and also does KC dmg......

    lel


    /10chars

  18. #38
    This is the beginning of something big. Oh no, wait, it isn't.

  19. #39
    Quote Originally Posted by FpicEail View Post
    Oh look. A bunch of passive effects that don't alter our playstyle.

    Proving my point exactly.




    You really don't get it, do you.

    The artifact literally adds ONE active ability. EVERYTHING ELSE IS PASSIVE.

    When people point this out to you, your response is explaining how much the artifact will passively increase our damage.

    Outstanding.

    Having Hati changes nothing about the playstyle. It sure increases your damage by a huge amount, especially with the first gold trait. Once again, that is not a playstyle difference. At most it might heighten the already-high priority of Kill Command in the rotation. It sure doesn't bring back any of the utility we lost, nor does it solve downtime issues.

    As for the 3 elite abilities: 2 of them are passive increases.
    Ah basically youre one of those QQers crying about how they "gutted" classes (in this case hunters), how long have people whined about all 3 specs basically playing the same? how many expansions now?

    They have removed and added talents from every spec and class since BC, this isn't new so stop QQing. BM outside of a few abilities played the same as a MM and Surv, Hunter was becoming a bland class with nothing distinguishing between the specs cause all of them had traps all of them almost (key word is almost) had the same stings and outside of a few different shots (core abilities) each spec played the same. So guess what Blizzard decided to do something about it and take away a lot of stuff Huntards took for granted.

    If you want complexity in a class I have no idea why you're playing a Hunter since they've always been a "basic" class that doesn't take much to get out of or master compared to say a Feral Druid, SP or any other class that has to keep/manage buffs and dots, if you have a class that takes up 15 or more keybindings or hotbar spaces, that crap gets cluttered as hell and I'm still wondering why a lot of classes have useless abilities like eagle eye. People claim BM is just a 2 button class now, well good luck in raids and pvp using only 2 buttons, no seriously good luck with that cause those people aren't gonna get far in Legion.

    As I've stated not once but twice now AF changes a lot a BM hunter plays compared to a non AF BM, you have no idea and it's showing pretty hard. You might want to QQ about a passive adding 5% dmg to KC per rank, which is gonna add another 15% or so dmg to KC....I don't know about you but thats one hot passive. Even having Hati and you take the talent WotC you're already adding another static 8% dmg to your cobra shot (a total of 16% with just two pets). Then when Hati has the ability to use KC and BW....you know what don't bother lvln the AF weapon, do a raid, pvp a dungeon or w/e with another BM Hunter with a maxe AF weapon and watch the difference of having a AF (none lvld) and a lvled up AF. Hell if you're one of those people who like to sim, sim a BM hunter with no points in AF and sim a BM hunter with a lvled up (max) AF weapon.

    If you want to continue to QQ and if you want to be one of those people who are thinking of rerolling or giving up on Hunters, please do cause it will give me more chances of getting loot on my Hunter!

    Cheers mate
    Last edited by Hexme; 2016-07-27 at 10:41 AM.

  20. #40
    So what if arrows are broken, hunters didn't need arrows since WoTLK.
    They always told me I would miss my family... but I never miss from close range.

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