It's a video game, not your job. Next time, try to compare an apple to an apple. Not to a cucumber.
Everyone pays the same amount of money to play the game. Everyone should have the opportunity to be able to gain the rewards the game has to offer within the timeframes they are able to play it, be that people of your ilk who seem to practically live on their server or people that can only log on a few hours a week.
And nobody respects people that play World of Warcraft. They never did, and they never will. You should eliminate that word from your vocabulary entirely. You clearly have no clue what it's definition is.
Fenixdown (retail) : level 60 priest. 2005-2015, 2022-???? (returned!)
Fenixdown (classic) : level 70 priest. 2019 - present
Really, I can't care about anything in the game anymore because it's all just inconsequential data. What matters to me is the experiences I get between friends and enemies. Know what would make me care about my character's gear? If we had a dye system for our transmogs.
New players who start in Legion, or returning players, will get their characters to level 100, and then immediately jump over to the Broken Shore questline to continue their trek to 110, probably stopping whatever part of the "storyline" they're on mid-quest, if they even bother questing; many will be doing dungeon finder or battlegrounds so they're not forced to "slog" through old content. Only a tiny fraction would ever care to go back and do all of the WoD end-game content. The Legendary questline, like the garrison missions, were all just there to keep you busy at level 100 for the length of the expansion.
And if they left them in the game? People would complain about doing them. Being "forced" to grind out 4968 Apexis Crystals in order to do the quest. Calling for increased drop rates on abrogator stones. Etc. That questline has some fun story elements, but also had a lot of keep-you-busy-for-a-few-weeks-at-100 grinding involved.
It takes more effort to remove content than to leave it in. They should be funneling people into new content by making new content actually good and enjoyable, NOT by removing fun stuff from older expansions. If older expansions are more fun that your current content, then that means you failed as a content creator.
And even if THAT wasn't true, you've got a massive and diverse player-base that's interested in different things. Why do you think Nostralius happened? But instead of taking the time, effort, and money to support it, Blizzard would rather remove everything that doesn't fit their vision of they want players to play.
Temporary content is good. This is not a single player game.
It's a double edged sword, really. Removing the quest practically removed half or more of WoDs story, but the story is pretty terrible and I wouldn't want someone to suffer through it.
I don't feel as bad about pandaria's legendary questline as I do for WoD's, because in Pandaria it was a backstory to supplement the main story, but wasn't needed to see the whole picture, WoD's questline is 100% needed to understand what's going on.
Last edited by CrossNgen; 2016-07-27 at 08:15 AM.
Blizzard's cutting corners again? Yare Yare Daze...
Funny how this thread is all "Blizzard wants to favor special snowflakes" and the thread about MoP CM recolor sets is all "Blizzard wants to favor casuals who couldn't complete de CM sets !". There is always something wrong when they do something.
are people seriously bitching that their removing the ring questline after they were too lazy to do it the past 2 years?
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Also it was never a secret that they were going to remove it, actually I believe they said it was going to be a WoD only quest before the expac even released
Despite the fact that they re-balanced lower levels specifically about a month ago and released a statement to say investigation into ways to make the low level experience better for everyone was ongoing.
If your character didn't play through the content what logical story driven reason would they have for obtaining the ring. The "story" of the legendary is based around the events of an expansion, which if you missed it, you and your character were not a part of.
This, pretty much. Even for "lone wolves", temporary content gives a much greater feeling of living/evolving world, instead of the usual inconsequential actions you can just do or repeat later. It gives a sense of time/timeline and unique experience that you just can't get if everything is static and do-able/repeatable later.
I'm not saying everything should be temporary, obviously, just saying it's ok/good that at least a few things are unique to the experience you had while current, especially in WoW which is already so static.
Now that's not to say that it can't ever be made replayable - ie if they ever do expansion specific seasonal/legacy servers, I'd be all up for all that removed content to be up again, of course.
Edit: Also not saying it can't remain in the game, it has to be removed! No, just exploring the positives about it being removed.
I think its problematic that they remove/removed them. The ring and cloak are still relevant in current/legion/future content due to timewalking.