Originally Posted by
Edge-
Rift launched in March 2011, received large bi-monthly for well over a year leading to their first paid expansion, Storm Legion, which launched in November of 2012. It transitioned to F2P in June of 2013 after receiving many updates throughout Storm Legion as well and continues to receive them. So a bit over 2 years.
WildStar launched on June of 2014, received a single monthly update before transitioning to quarterly updates, those wound down in size over the course of the year (and multiple rounds of deep layoffs), transitioning to F2P in September of 2015, a little over a year later, and has received a handful of updates since.
In terms of marketing, both games received large marketing pushes around their launch and F2P transitioned. Marketing beyond that was obviously performance based, so Rift had a stronger marketing presence for a while given its comparatively greater success than WildStar.
This isn't factually correct on any grounds. Rift has many more "cities" than WildStar does given that it has many more servers than WildStar does, even if the servers are largely functioning as "channels" as movement between them is relatively easy. Queue's pop reasonably well, even while leveling, for a small/mid-sized MMO, something that I wish I could say for WildStar to be honest. Leveling queues almost never pop, and it took me weeks to get my veteran adventure queue to pop on my max level character. In Rift I can get into a max level dungeon (regular or expert) on a non-dps class in minutes, and leveling queues generally aren't terrible, even if they're not the quickest.
In terms of content, even with the upcoming expansion for Rift pulling a lot of resources from live development (as expansions do), Rift has put out much more content than WildStar.
Rift: 3.3-3.7, so five updates (plus tons of hotfixes/minor updates) including new crafting sub-system, new instant adventure, major wardrobe update, tiered raid difficulty, 2 new raids, brand new class, new zone, new warfront, new expert dungeon, large expansion to shiny's, new tech updates (multi-core support), new souls for existing classes (5 total), overhauls to 4 souls, plus a ton of other quality of life updates and changes and holiday events. And an expansion later this year.
WildStar: three updates (F2P, Destination Arcterra, Heroes Evolved) which included a huge host of quality of live improvements, a new zone, 2 new race/class combo's, cross faction instances, new tutorial and...I think that's it. RMT is on the way but it's still in testing.
Objectively, Rift has put out far more in the past 12 months than WildStar. That's to say Rift is necessarily better than WildStar, but your claims are incorrect.
Also, while I'm here...
Alright folks, stick to discussing the game and expansion, not others posting habits. If other posters annoy you, that's fine, there is an ignore feature for a reason. But continuing to take pot shots at other posters because you disagree with their posting habits, rather than discussing the game/topic at-hand isn't going to fly. Thanks.