So I was just playing around with recount functions and I wanted to know how to actually fake damage data. Starting off this post mmo-champion. com/threads/1259334-fake-recount I managed to make a working macro
Code:
/script Recount:CombatLogEvent(nil,GetTime(),"SWING_DAMAGE",hideCaster,UnitGUID("player"),UnitName("player"),0x511,nil,UnitGUID("target"),UnitName("Target"),0x10a48,nil,1250000+random(50000));
Well, this one worked fine for me as a warrior and managed to inject fake damage to recount. The issue here is that that damage is not getting synced with other raid members. Anyone have an idea where did I made a mistake?
Tested this on WoW 5.4.8 with Recount-r1269. I only want this for education purposes.