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  1. #881
    Quote Originally Posted by Zaroch View Post
    No it isn't cleared. Just pulled this log;

    https://www.warcraftlogs.com/reports...uras&source=24
    https://www.warcraftlogs.com/reports...mary&source=24

    You can check his build in summary tab, empowered life tap on buffs tab.
    Ouch, it'd be pretty terrible to have to make a talent swap macro pre pull for that extra damage.

  2. #882
    "Wait guys i need to pre tome..."
    I don't think it's worth the investment tbh^^
    Maybe I will consider it when we get damage wipes on Augur or tomes become insanely cheap.

  3. #883
    Quote Originally Posted by Gohzerlock View Post
    Ouch, it'd be pretty terrible to have to make a talent swap macro pre pull for that extra damage.
    I think doing so would be well past the diminishing returns threshold of reasonable optimization.

  4. #884
    Quote Originally Posted by Kirroth View Post
    I think doing so would be well past the diminishing returns threshold of reasonable optimization.
    I completely agree, but i'm sure we'll see logs with a lot of short fights with 10% extra damage on the pull. Although i'm not even sure you could start building real damage by the time the buff fades anyway.

  5. #885
    So, with bracers and belt (+ contagion), would it be more useful to aim for a ua uptime as high as possible meaning single ua's instead of double ua drain cycles? (without capping shards obviously)

    Or just run with bracer + prydaz and play the regular style?

  6. #886
    Deleted
    Love that T20-2 bonus:you have a 20% chance to buff 7% of your damage by 20%. Whilst channeling Drain Soul
    The 4-set completely fucks up your rotation

    lol

    Yeah yeah, they aren't "tuned" but it will take massive, massive numbers buffs to save these pieces of garbage.

  7. #887
    That they think we have the luxury to not renew drain soul mid cast in a Malefic Grasp build is adorable.

    That they think with their current encounter design that we will be able to do a full drain life channel often is even more detached from the reality of how the spec and ranged in general play for Nighthold, and I'm not expecting any less soul crushing amount of movement being foisted upon range while melee mostly sodomize the boss 90% of the fight.

  8. #888
    Deleted
    All the mechanics in the Nighthold seem to be designed to get raidleaders to yell "ranged deal with the... and melee continue to tunnel the boss", for example the cakes on Trilliax, the pools on Krosus and the adds on Tichondrous

    One the the advantages affliction had was semi-mobility.Oh, nothing in the class of lol-hunters,but pretty good. The T20 bonues would turn affliction into a drain-soul tunnelling turret.

    It amplifies all the worst aspects of affliction, buffing our shittiest spell by a miniscule amount and forcing us to stand still for long periods to get a drain cycle off. It makes affliction even worse where it's bad, a 20% proc chance and stuff based on a full drain cycle means it will do nothing in any fight where you have to switch targets aroudn a lot.

    Ironically it makes any build other than Malefic Grasp pointless but manages to screw Grasp rotations in the process. I simply don't believe the Q&A about how it;s subject to change and that someone actually came up with something so terrible speaks volumes.

  9. #889
    Quote Originally Posted by Lucrece View Post
    That they think we have the luxury to not renew drain soul mid cast in a Malefic Grasp build is adorable.

    That they think with their current encounter design that we will be able to do a full drain life channel often is even more detached from the reality of how the spec and ranged in general play for Nighthold, and I'm not expecting any less soul crushing amount of movement being foisted upon range while melee mostly sodomize the boss 90% of the fight.
    It's pretty awful, can't wait for the "it'll get changed, have some faith" people.

  10. #890
    Quote Originally Posted by Gohzerlock View Post
    It's pretty awful, can't wait for the "it'll get changed, have some faith" people.
    You're right, hope like that unreasonable. I mean, just because Ion said in the Dev Q&A that a lot of those T20 abilities are basically placeholders. And because there was just a blue post on the topic where they said plainly, "It's good feedback on the preliminary T20 set bonuses that they might push Affliction _away_ from feeling good when multi-dotting, which is something we'd want to avoid." Those are no reason not to assume the worst and take the most toxic and negative attitude possible.

  11. #891
    So, considering the last blue post about affliction, blizzard is going to butcher MG while leaving shitty t20 bonuses as is?
    Our multi dot capabilities is waay worse than SP (also VT >= UA under reap+MG without cost) while our st is worse than most of melee, and they're going to buff DS with t20, this is some sick joke. But it's not most retarded thing in 7.2 to screw affliction. Seed trait from new 7.2 trait is. Right now my seed explodes after 1-2 corr ticks, 1 ua tick. So they ruined seed first and then decided to make some useless trait to make almost the most useless aoe in the game to be less useless? Brilliant.
    Our dot damage outside of MG+reap also shitty. Because almost every class in the game got 8-25% damage increase to their spells in 7.1.5. And by "almost every class" I mean everyone but affliction.
    Last edited by Sunlighthell; 2017-02-27 at 03:34 AM.

  12. #892
    Deleted
    Quote Originally Posted by Kirroth View Post
    You're right, hope like that unreasonable. I mean, just because Ion said in the Dev Q&A that a lot of those T20 abilities are basically placeholders. And because there was just a blue post on the topic where they said plainly, "It's good feedback on the preliminary T20 set bonuses that they might push Affliction _away_ from feeling good when multi-dotting, which is something we'd want to avoid." Those are no reason not to assume the worst and take the most toxic and negative attitude possible.
    Sure, I mean, they got all that feedback on Mana Tap and Soul Effigy and look what happened there.

    We have every reason to feel optimistic! Oh dear.

    Unfortunately, anyone with any history with WoW knows how things tend to go: they bring "the idea" into the first iteration, and anything that follows tends to be numbers to try to fix "the idea" instead of abandoning it as plain bad and replacing it.

    There's no "might" about those bonuses "pushing affliction away" from multidotting. Those bonuses would make anything other than Malefic Grasp pointless because both the 2 and 4 set bonuses make Drain Soul centre stage, and if everything depends on Drain Soul uptime you might as well take Malefic Grasp anyway. In fact those bonuses are virtually useless for anything other than standing still most of the time and tunelling. At least the T19 4-set actually rewards multi-dotting, though affliction is far worse at it than Shadow Priests anyway.

    Affliction is already weighed down with RNG procs so they want to give us more? We are already too dependent on Malelfic Grasp and the new artifact talent Rend Soul (Drain Soul damage has a chance to deal X Shadow damage and summon an additional Tormented Soul) reinforces this

    And now the T20 bonuses make Drain Soul even more critical? Imagine how it will go: you stand there and pray for a tormented soul to proc so that you can power up reap and then pray for the 2-bonus to proc to empower Drain Soul and then pray for the 4-set to proc so that Drain Soul gives you another buff whilst equally praying to RNGesus that Concordance will give us an int buff on top!

    Affliction as a multi-dotter is already a joke compared to Shadow Priests. They can dump Vampiric Touch and Shadow Word: Pain which do more damage than all three of our dots and which have no ridiculous ramping and it's if-it-drops-you're-screwed penalty as does Agony, and the icing on the cake is they can dump their dots on multiple targets and refresh all of them with one Void Bolt, so long as they are within 8 yards.

    Which is why as an afflock you will sweat your nuts off trying to keep up dots on Botanist whilst the Shadow Priest chillaxes. Vampiric Touch alone does at least as much as Unstable Affliction without having to use Reap and Malefic Grasp to buff it.

    It's like that old joke about Herman Goerring when he asked how he could improve the Luftwaffe's performance against the RAF
    "Give us Spitfires"

    How would I improve affliction? "Make us Shadow Priests."

    The affliction artifact is a classic example of how "the idea" over-rides sensible game design. It sounds great, affliction, you harvest souls to empower yourself?

    The reality, though, is that we are lumbered with an artifact that is necessarily underpowered when it;s not under the influence of Reap which doubles it, which means that affliction is necessarily balanced around having reap in effect.

    Which means that we are a constant hostage to RNG for many fights, praying for a soul proc on something like Krosus is just zero fun. We even have ridiculous situations like the devs having to switch off bits of the artifact for certain fights, such as certain adds not spawning shards or tormented souls

    Does any other artifact or ability work like that?

    My first thought when I read that Blue was: they're going to nerf Malefic Grasp.

    And again the bullshit about how different specs should perform better or worse in different fights, which is just peachy except for the fact that you still have god-classes that excel at everything and who not only beat niche specs in fights that don;t suit them, but beat niche specs in fights thatsupposedly favour them.

    The logic being applied almost seems to be Priests have one dps spec so lets make it excel at everything, warlock shave three so it;s ok for each one of them to suck at some stuff and anyway they can always switch can;t they?
    Last edited by mmoc7a6bdbfc72; 2017-02-27 at 11:22 AM.

  13. #893
    Deleted
    Shocked about your Goerring-analogy, but well-said otherwise.

    It'll be a shuffle of specs again anyways:
    - Destro was the best in EN, with a well-played Demo 2nd
    - Affli is best in NH now, with a well-played Demo 2nd

    I guess Demo will be the new godly spec in ToS.

  14. #894
    Deleted
    The bit that most worried me was the nonsense about just because warlocks have three dps specs then this is an argument for each of them to have a specialisation and to pay a price forlower performance outside of it. It's fine when this rule applies equally to every class, but it plainly doesn't

    And it has hatched out of the same mindset where the devs view getting a good legendary is exciting whereas what actually happens is that you feel relief at not getting a bad one

    Likewise, niche performance specs: you invariably come out of a raid remembering more about an encounter where you were last than the one where you were first. You worry more about the fight where you know you have no chance to shine. This is reinforced from the inevitable progression period where you are yet to reach the bosses you allegedly shine at.

    And all of this against a background of classes in the game who are apparently exempt from the good-at-one-means-bad-at-another philosophy.

    One outcome of this is that you inevitably feel under pressure to play a spec you do not like (hands up afflocks who have recieved "suggestions" about playing destruction) , which is something the devs have always said they don;t want.

    If they want to bake more damage into dots and correspondingly remove it from Malefic Grasp then fine. But I have a sinking feeling we'll just get the nerf bit. It's the same as the line about destruction and Havoc.

  15. #895
    What's the optimal Whispers use please? 5 UAs on a target and shard capped is kinda new to me!

    Also, I've heard some people say it snapshots? I don't see UA length duration changing when it drops off and Drain Soul stays shorter so in that sense I guess it does.
    Last edited by SpikeySquad; 2017-02-28 at 01:44 AM.

  16. #896

    So they may re-intorduce MG animation. TBH they need to make glyph for DL/DS/MG animation.

  17. #897
    Deleted
    Quote Originally Posted by Spikeyshadow View Post
    What's the optimal Whispers use please? 5 UAs on a target and shard capped is kinda new to me!

    Also, I've heard some people say it snapshots? I don't see UA length duration changing when it drops off and Drain Soul stays shorter so in that sense I guess it does.
    IMHo Whispers doesn't change your rotation, because it's a random proc you cannot really plan for and trying to "bank" for when it happens tends to cost more than it's worth. I'd guess the only thing you're trying to avoid is doing stuff in the penalty phase and instead trying to do your highest damage in the buff phase.

    It's not like the melee thing which is on-use so you can save it and aling your cooldowns with it. That's why is so ludicrously overpowered for warriors. Mind boggling that they haven't nerfed it, as it;s more powerful than most legendaries.

  18. #898
    Quote Originally Posted by Sunlighthell View Post

    So they may re-intorduce MG animation. TBH they need to make glyph for DL/DS/MG animation.
    Nice! Not a single developer played a Warlock since the release of 7.1.5 then. No one noticed, so not even their friends played a warlock.

  19. #899
    Quote Originally Posted by Nebiroth99 View Post
    IMHo Whispers doesn't change your rotation, because it's a random proc you cannot really plan for and trying to "bank" for when it happens tends to cost more than it's worth. I'd guess the only thing you're trying to avoid is doing stuff in the penalty phase and instead trying to do your highest damage in the buff phase.

    It's not like the melee thing which is on-use so you can save it and aling your cooldowns with it. That's why is so ludicrously overpowered for warriors. Mind boggling that they haven't nerfed it, as it;s more powerful than most legendaries.
    Are you sure? I was thinking something like 3 UA -> Drain -> Drain - 3x UA -> Drain - Drain could be optimal, this would exactly be 10 globals. But might leave you with a low shard count depending on your build and RNG. Ofc this would require to be starting into the proc with nearly perfect conditions (eg. standing still for 10 sec and having 4-5 shards). But if you happen to find yourself in this situation it would be good to know, how to get the maximum benefit.
    Last edited by Asilus1; 2017-02-28 at 12:04 PM.

  20. #900
    Deleted
    Indeed but th epoint I'm making is that it's probably not worth trying to "hoard" three shards for UA's if it's going to disrupt your rotation on the random chance the trinket will proc. Particularly as the bloody this is genuinely random, which means it could proc again right away or you could "bank" for it and not get a proc at all.

    I just wish the damn thing was on use, why isn;t it when the melee one is? I know their "penalty" is they are unable to do anything for three seconds, but even so.

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