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You love pain and misery.
You work for a competing MMO game and want to see WOW fail.
You don't play a lock; you play another class and wish us the worst possible iteration of a talent onto locks cause you want them all to die in a fire.
I liked Soul Effigy when it was usable as it shold always have been.
It was fine in a fight when positioning wasn;t an issue, when phasing didn;t make it despawn
For a high-movement fight it was great. For multidotting it was fun.
All of Effigy's issues were it's implementation, not the concept. It was too much of a pain in the arse to use for too many fights and not rewarding enough for the effort.
If they'd made it follow the caster and had it doing say a 50%+ instead of 35% there'd be hugely less hate for it
Soul Effigy would be fine if it weren't for the issues with range and phasing and targeting and wasting trinket procs and ...well, you get the idea. The game engine just doesn't have the tools to make it work. So, cool concept that it is, it's really for the best that it gets scrapped.
Hell, if they overhaul Phantom Singularity while they're at it and that talent tier suddenly has more than once choice, I'd be overjoyed.
Walking into a 1-target fight with Soul Effigy just doesn't feel nearly the same. Mechanically, the gameplay of the two situations is very similar, but in the end Soul Effigy doesn't play out well. Could be any of a number of actors - the reduced damage transfer, feeling like the effigy is just there for increased soul shard generation, the usability issues, or the unnaturalness of it as a concept.
Anyways, it’s gone. Replacement talent to come.
That is what he said.
More importantly, effigy created further ramp up on an already high ramp up spec.
Ramp up sucks when there are so many classes with immense burst.
I have a question regarding the correct whispers usage. Is it more beneficial just to drain like all the 12s of the procc , granted you dont cap on shards or is it more beneficial to continue normal drain cycles? UA does gain nothing from haste (shardcost for dmg wise) thats why i always wondered.
Just try doing a M+ with a well-geared demon hunter or warrior to see burst. The short boss fights play right into their hands, they just blow every cooldown and do 3m or more instantly.
With the MG nerf we'll be back to the "good old days"
hm.. you say 1 % i say less than a half percent... seriously you have to be a Masochist to like a thing like this or schizophrenic to not understand how badly designed it is.....
Borovinkata , TaHrA , Kazzak - EU