Originally Posted by
Charge me Doctor
Not every ret will take steed. IMO 60% almost-100%-uptime-sprint is way better, unless dispelled 24/7. Even when dispelled 24/7 - you draw enemy dispels to yourself, away from your allies and from more important buffs.
CC is very limited now, if you eat a stun into your 45 cooldown - it's OK, but people will hold their stuns for rogues evasion and warriors retaliation and finishing off important targets, than waste it on a ret riding a horse into a battle (yes, i used the word "waste" here, because if a simple press of a 45 seconds cooldown makes your opponent think "i either use my only stun on him right now, or i get hurt a lot" - it was a freaking good use of 45 seconds cooldown)
I'm not a fan of stacking all of your movement enhancing abilities in one go, it's too easy to counter.
Ret will have even higher uptime on a healer if you throw here, say, DK or a frost mage. Just saying.
Literally no melee can handle resto druids right now. They are too slippery. You literally have to spam hamstring on him to keep up (basically wasting all of your rage doing no damage while druids is healing up thanks to hots). IMO there should be 3-4 seconds lockout from shapeshifting.
But if there is someone who can keep him in place (like, UH DK), his ability to participate in a fight is very limited (basically, like me being limited to spam hamstring, he is limited to shapeshift until DK is out of runes. And he is never out of runes i must add. And he gets runic power while doing that to feed it to his Valkire