This Short and somewhat hilarious guide was made by Samuraiijake the top ranking Fistweaver in the world. The other MW guides only talk about "healing" .. we're not here for ~that~.
First rule of Fistweave Fight Club is that we dont talk about FFC ... or... standard mw stuff.
If your guild has a prot warrior main tank with inspiring presence you are in a good guild. Add : Leech and Prot warrior inspiring presence helps you focus more on your fisting so you're not bothered with spending globals on casting dumb healing spells
~+~+~+~+~+~ Statiscal Priority ~+~+~+~+~+~+~
Intellect>> Haste >> Crit >> Versatility >> (mastery does nothing for fistweaving damage)
+~+~+~+~+~+~+TALENTS~+~+~+~+~+~+~
Level 15 - Chi burst >> zen pulse
Level 45 - Life Cycles >> spirit of the crane >> mistwrap
Level 90 - Invoke Chiji ((only talent that can be a damage increase if you turn off crane heal and let it attack))
Level 100 -Rising thunder (if you go oom as a monk and need mana tea.. you are bad.)
~+~+~+~+~+~Bullet Point Notes/Tips~+~+~+~+~+~+~
-One of the ideas is to get as many RSunkicks in as possible by taking risk with 0-3 stacks of blkoutkicks to reset it...if you dont get resets then you would have been better off tpalming 3 times to gain extra damage
- Typically spend your thunder brews on renewing mists >> envelopes > effuses
- Use cocoon on tanks at the start of fights so you KNOW they wont bother you while your INT potion is popped.
- Revival is great for getting baddies off your back while your trying to world rank on fistweave dps.
- Chi burst is fantastic for going "bowling" on burst aoe adds before they die to other scumbag dps (i.e hunters/bladestorm/future eyebeams)
https://www.warcraftlogs.com/reports...nkings&fight=6
here's a link to my rankings
`+`+`+`++`+`Basic rotation without considering Haste`+`+`+`+`++`+`
----------------Single Target-------------
1. Rising Sun Kick
2. TPalm x3 to 3 stacks
3. Blackout kick it out (assume RSK does NOT reset)
4. Spend your Thunder focus brew on any 1-2 spells
5. Tpalm to 3 stacks
6~*~*~ by this time RSK will come off CD so hold on to the 3 tpalm stacks and move to step 7
7. Rising Sun Kick
8. Blackout Kick to use those 3 stacks you were saving
9. go back to step 2 and tease the other healers for not dealing any damage
--------------- AoE Rotation (3+ targets) ------------
CHI burst - as you anticipate adds spawning and will die within 15 seconds.. if they live longer than 15 seconds then Zen pulse is better because you'll be able to cast it twice for more damage than a single chi burst.. but scumbag dps players who are skilled such as hunters and mages wont let that happen.
-spinning crane kick until 2 or less mobs are alive-
~+~+~+~++~UNDER CONSTRUCTION WITH NEW BOLD CHANGES and rotation cleanups plus single target/aoe sections~+~+~ GO FFC!
Crackling jade lightning oddly enough, deals good damage per second for mobs you cant reach like iskar
SPINNING CRANE KICK DOES ABSURD AMOUNTS OF DAMAGE... go into a 5man dungeon.. spin kick... and just outdps other ppl ~~special thanks to JonnusTheGreat (hes on these forums) for pointing that out
Attack Details
Rising Sun kick - 910% of attack power
Blackout Kick - 385% of Attack power
Tiger Palm - (1 + 105% of attack power)
Spinning Crane Kick 400% of attack power over 1.5 seconds