Originally Posted by
Raiju
Warrior absorbs are much stronger at 100 than they will be at 110, with that in mind:
I personally found warrior the most enjoyable of those 3, and ignore pain is fantastic for nonthreatening content to outright not need a healer. The minor damage you do take you can heal up with victory rushes (if you even need to). Visually the class hall is stunning and in my opinion they have the best tier set aesthetically for T19. Their rotation out of the 3 I found the most engaging (played every tank except brm on beta), although it sometimes felt it lacked 'impact' and was mostly enjoyable due to the cheesy feeling of ignore pain + supporting tools.
Special mention goes to druid for having my personal favourite class hall, a delicious artifact due to alternate forms. Unfortunately I found the rotation simple to the point of near intolerable, albeit a stepup from previous expansions. If balance is a concern guardians are rocking it competing for the top in terms of survivability, although their damage leaves a lot to desired (paladin wins out of your picks there)
For what it's worth I really enjoyed the warrior based storylines, with the norse theme and all the vrykul fistpumping. Paladin was alright, it gives what you expect but I wasn't that bothered about Ashbringer & Tirion & all that. I haven't played enough guardian to have any idea.