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  1. #1

    Pruning, remember when this game was so popular because it required skills.

    Me neither.

    I decided it was time to deliver the truth about this game to all the god damn WoD and MoP babies already.




    Look at this Graph carefully first. As you can see WOW was at its most popular during Wrath of the lich king. Now lets see about that huge amount of skills that brought all those nerds to the yards.

    http://www.warcraftmovies.com/movieview.php?id=105151

    http://www.warcraftmovies.com/movieview.php?id=121407

    So yeah, go pruning go.

  2. #2
    Wth are you talking about? Wotlk had arguably the most complex specs wow has seen to date.

  3. #3
    Quote Originally Posted by Nhiosis View Post
    Wth are you talking about? Wotlk had arguably the most complex specs wow has seen to date.
    Most of the specs were literally face rolling shit. Sorry to break it to you. Should i link TBC too? How about the Warlocks in black temple? Pruned enough for you? Hunter dps being a single marco to match auto attack speed, list goes on. Complexity never made this game popular, it was faceroll shit from the start. If anything filling action bars with rotation stuff did the opposite.
    Last edited by minteK917; 2016-08-15 at 01:09 PM.

  4. #4
    Stood in the Fire lexonio's Avatar
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    The game requires skill now. Skill does not come from a sheer number of abilities, it comes from careful positioning and using abilities at the right time.
    Natural Selection: Each time you say "Worgens" as a plural form of the word "Worgen", you have a 2/4/6% chance to be eaten by a grammar nazi.
    Tier 2 talent of the Grammar-specced "Player" class.

  5. #5
    Quote Originally Posted by Ouch View Post
    Most of the specs were literally face rolling shit. Sorry to break it to you. Should i link TBC too? How about the Warlocks in black temple? Pruned enough for you? Hunter dps being a single marco to match auto attack speed, list goes on. Complexity never made this game popular, it was faceroll shit from the start. If anything filling action bars with rotation stuff did the opposite.
    In wotlk you had different ways of dealing damage and you had tons of situational/niche abilities to use, its not just rotations that makes WoW interesting or require skill.

    Legion improved rotations, but nothing else. It certainly doesn't feel like an MMORPG anymore. Spellbooks are so dry of non-damaging abilities you might aswell call WoW a moba.

  6. #6
    I didn't realize skill = hitting a button right when DBM tells you to.

  7. #7
    Quote Originally Posted by Ouch View Post
    Most of the specs were literally face rolling shit. Sorry to break it to you. Should i link TBC too? How about the Warlocks in black temple? Pruned enough for you? Hunter dps being a single marco to match auto attack speed, list goes on. Complexity never made this game popular, it was faceroll shit from the start. If anything filling action bars with rotation stuff did the opposite.
    You are flat out wrong and thanks for confirming you didn't play in WotLK.

    A Sub Rogue in WotLK > Legion Sub.

    Legion Sub is a tunneling mongloid spec that teleports into casters faces. A Sub Rogue in WotLk utilized Shiv, expose armor, hemo, backstab, different poisons, and had options of different talent builds (eg Waylay).

    - - - Updated - - -

    Quote Originally Posted by Aceveda View Post
    In wotlk you had different ways of dealing damage and you had tons of situational/niche abilities to use, its not just rotations that makes WoW interesting or require skill.

    Legion improved rotations, but nothing else. It certainly doesn't feel like an MMORPG anymore. Spellbooks are so dry of non-damaging abilities you might aswell call WoW a moba.
    This.

    Legion is about doing damage rotations.

    - - - Updated - - -

    Quote Originally Posted by Nhiosis View Post
    Wth are you talking about? Wotlk had arguably the most complex specs wow has seen to date.
    Yup.

    The complexity was unique and it was stripped with Cata which forced players into one tree first.

    - - - Updated - - -

    Quote Originally Posted by lexonio View Post
    The game requires skill now. Skill does not come from a sheer number of abilities, it comes from careful positioning and using abilities at the right time.
    WoW isn't a MOBA.

    Positioning really matters in arena and it is not even close to complex like positioning that MOBAs require.

  8. #8
    Quote Originally Posted by Mafic View Post
    The complexity was unique and it was stripped with Cata which forced players into one tree first.
    The talent tree argument was and is still rubbish.
    There has always been a right way to spend most of your points.
    Lots more points to spend did not change anything.
    There was still an optimal way to spend the vast majority of them, and the structure of that then significantly reduced your options for how to spend the remaining.
    That is something the game did not fix then, nor can it ever.
    There will be a numerically superior choice anywhere there is a choice.
    Quote Originally Posted by DeadmanWalking View Post
    Your forgot to include the part where we blame casuals for everything because blizzard is catering to casuals when casuals got jack squat for new content the entire expansion, like new dungeons and scenarios.
    Quote Originally Posted by Reinaerd View Post
    T'is good to see there are still people valiantly putting the "Ass" in assumption.

  9. #9
    Quote Originally Posted by ComputerNerd View Post
    The talent tree argument was and is still rubbish.
    There has always been a right way to spend most of your points.
    Lots more points to spend did not change anything.
    There was still an optimal way to spend the vast majority of them, and the structure of that then significantly reduced your options for how to spend the remaining.
    That is something the game did not fix then, nor can it ever.
    There will be a numerically superior choice anywhere there is a choice.
    Not for PVP (old talent trees).

    You are using a PVE argument for why the old talent trees did not work when it never applied to PVP.

  10. #10
    Quote Originally Posted by Ouch View Post
    So yeah, go pruning go.
    Multiple gladiator (S1 to S-last-Season-of-Cata) and triple rank 1 (S3, S7, S8) gladiator on multiple chars here. If you do not recognise, that there are a ton of abilities gone you better call jesus to give you back your eyesight.

    Just an extract:
    WotLK as Restoration-Druid:

    Abilities
    Rejuv - still here
    Regrowth - still here
    Lifebloom - still there
    Healing Touch - still there
    Entangling roots - still there
    Remove Curse - gone/merged into one button
    Remove Poison - gone/merged into one button
    Abolish Poison - gone
    Hibernate - gone
    Nature's Grasp - gone/automatically cast on Ironbark
    Faerie Fire - gone
    Hurricane - gone

    Bash - now talent
    Maim - gone
    Tiger's Fury - gone
    Pounce - gone
    Ravage - gone
    Rake - gone

    Shred - gone/changed to mangle
    Lacerate - gone
    Feral Charge (was talent) - now Talent with others
    Demoralizing Shout - gone
    Enrage - gone
    Taunt - gone


    A minus of about 15 abilities.

    And for talents (that affected gameplay a lot)
    Dispel-Protection - gone
    OOC (was talent) - now baseline
    NS (was talent) - now baseline
    Swiftmend (was talent) - now baseline
    Living Seed (was talent) - now baseline
    Revitalize (was talent) - gone
    Tree of Life (was talent) - now talent/revamped
    Wild Growth (was talent) - now baseline
    Insect Swarm (was talent) - gone
    Nature's Grace - gone


    Weapon-Switch (e.g. switching for spirit-staff with less spellpower) - gone
    Bandaging - gone/worthless? (not sure about this one, haven't touched arens in WoD)

    And what did we get? Ursol's Vortex, a ress, Efflorescence, Ironbark and Affinities that give back (some) abilities taken before.

    So just looking at the (Restoration)Druid there is a huge difference in amount of abilities. So if you watch a good video from for example Sonny, a druid that utilised nearly the whole toolkit available, you can't not see the difference.
    Sure, the overall skill and awareness of people doing pvp has increased a lot (for example fake-casting was only used by higher rated players whereas you see fake-casting on 1800ish teams from cata on) but the toolkit as well as the skill-cap has decreased substantially.

    Quote Originally Posted by Mafic View Post
    Not for PVP (old talent trees).

    You are using a PVE argument for why the old talent trees did not work when it never applied to PVP.
    Exactly. In PvE there have always been multiple specs for different setups and modes (2v2, 3v3, 5v5) and no single one was "the best".#

    /edit: Just realised that I compared with BC instead of WOTLK, so another factor are multiple ranks of spell iirc and some other shit
    Last edited by Ravnac; 2016-08-15 at 04:36 PM.

  11. #11
    There were not set in stone PVP builds with the old talent trees. Hybrid builds were very common in BC/WotLk PVP

    Blizz didn't like hybrid builds in PVE which is why they were nerfed quickly. But PVP featured a lot of hybrid builds and only one was nerfed quickly (AR/prep).

  12. #12
    Seems like the same natural bell curve to every game ever created. I don't see the point.

  13. #13
    Quote Originally Posted by Nhiosis View Post
    Wth are you talking about? Wotlk had arguably the most complex specs wow has seen to date.
    Excuse me? I've played a mage since vanilla and in WOTLK it basically came down to arcane blast spam when you had good gear.

    Healing on a shaman was more or less chain heal spamming. Warrior came down to spamming heroic strike and using Bloodthirst and WW on CD.

    WoW has never really been complicated and it never will be.

  14. #14
    Quote Originally Posted by babyback View Post
    Excuse me? I've played a mage since vanilla and in WOTLK it basically came down to arcane blast spam when you had good gear.

    Healing on a shaman was more or less chain heal spamming. Warrior came down to spamming heroic strike and using Bloodthirst and WW on CD.

    WoW has never really been complicated and it never will be.

    Yeah not everyone did for sure. But from the pov of a pvper which I should have clarified, there was a whole lot more to do. Mages for example could utilize all 3 spell schools making them infinitely more interesting and dynamic (imo) destro lock which I played, had multiple spell schools, dots, nukes, procs, soul burned abilities, each pet had more utility and abilities, survivabilty cool downs, etc etc.

  15. #15
    Quote Originally Posted by Nhiosis View Post
    Wth are you talking about? Wotlk had arguably the most complex specs wow has seen to date.
    You could literally put every single fucking ability a blood dk had into a single macro and never die

  16. #16
    Quote Originally Posted by Leyre View Post
    You could literally put every single fucking ability a blood dk had into a single macro and never die
    Quote Originally Posted by babyback View Post
    Excuse me? I've played a mage since vanilla and in WOTLK it basically came down to arcane blast spam when you had good gear.

    Healing on a shaman was more or less chain heal spamming. Warrior came down to spamming heroic strike and using Bloodthirst and WW on CD.
    We're in the PvP-Forum. This topic is about PvP. Players. Versus. Players.

    Quote Originally Posted by babyback View Post
    WoW has never really been complicated and it never will be.
    Guess that's why everyone has multiple rank one titles and everyone raids in serenity/paragon.

  17. #17
    Quote Originally Posted by Nhiosis View Post
    Wth are you talking about? Wotlk had arguably the most complex specs wow has seen to date.
    Hunters literally had a 1-click macro for playing. Warlocks were spam shadowbolt.

    Feral was complex, but not even near as complex as it was in Cata/MoP/WoD.

    You have no idea what you're talking about.

  18. #18
    The Insane Aeula's Avatar
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    From what I've seen, your typical class/spec rotation is more complex in Legion. But you have less situational and/or fun abilities. So playing your class (in some cases) requires more skill than in WoD, but all those cool situational abilities that you made use of once in a blue moon are gone.

  19. #19
    Deleted
    pruning mostly means in wow that additional abilities that just replaced others when they procc got removed and isntead the procc now applies to the original ability.

    things like hammer of wrath. it was just sth that at some point replaced some of your judgements in your rotation. nothing more.

    cs and hammer of the righteous. its now one button, if you are st you use the hamemr iwthout consecrate and if you aoe you will use consecrate and thus make hammer aoe. compeltely logical and saves up a button AND added meaningful complexity.

    also there is a difference between complexity and numerousity. it was many buttons, that mostly got integrated into one makro (def and burst cds)

    and therefore many classes werent complex, they just had numerous buttons.

    actually some classes are now more complex with fewe buttons.

    enh shaman for example: it makes a lot of difference if you correctly stack rescource, but somehow stay at 50%, and its very complex even if it has fewer buttons.

    before enhancer had more buttons but basically smashing stormstrike and flamelash was all you did to get 90% of your dps.
    Last edited by mmoc14c4ec774f; 2016-08-15 at 06:05 PM.

  20. #20
    ^ P. much this.

    It was especially bad with hybrids.

    "Hmm, I'm a feral druid; I think I'll stay caster form and spam wrath for dps!"

    While I miss feral / enhancement being great healers at <lvl60 5-mans, I can't help but agree with that most classes became better off with this more focused specialization.

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