Appreciate your time with friends and family while they're here. Don't wait until they're gone to tell them what they mean to you.
What a compelling and flat out wrong statement.
Listen man you can like something all you want, but if that infatuation is going to get in the way of you accepting the truth...
There's the door! ===========>
http://www.mmo-champion.com/threads/...f-Chris-Metzen
That's from 2010. Google is your best friend sweetheart.
https://en.wikipedia.org/wiki/Chris_Metzen#Roles
The guy does far too many... and they all sound like Thrall.
"Half voiced over" Literally the only thing that's not voiced over are the scenes in Org/Stormwind after Broken Shore and the pre-expansion questline. Every quest and NPC in Broken Isles is voiced. Even the most useless ones. So no, it's about 98% voiced and 2% not voiced. Don't say "half" if you haven't played the beta and clearly don't know what you're talking about.
Owner of ONEAzerothTV
Tanking, Blood DK Mythic+ Pugging, Soloing and WoW Challenges alongside other discussions about all things in World of Warcraft
ONEAzerothTV
http://www.imdb.com/title/tt3993808/...=tt_cl_sm#cast
Yeah....90%. Google is your friend, friend.
Blizzard doesn't exactly have an excellent track record with customer service.
They have an even worse track record with feedback effecting development.
All corporations speak in currency. Your lack of financial support speaks louder than anything you could ever fill their ears or eyes with.
The Blizzard Defense Squad is out in full force today. I really don't think they hand out badges for all your stalwart vigilance... I mean I don't know maybe there is a hidden FoS somewhere...
Really? And what, exactly, do you think they could've spent it on?
More content? Perhaps a dungeon or a raid? No. The limiting factor on dungeons and raids isn't money -- it's working hours. Blizzard (and other MMO developers) couldn't just throw that money at their raid team and say, "make something else." That's not how it works. Indeed, those dungeon and raid teams are almost certainly currently busy working on future content. There simply isn't enough time for them to take that extra cash and turn it into a raid or a dungeon.
Okay, how about more employees? No. We all saw what happened when Blizzard hired more designers: Same amount of content, same amount of time, just somewhat higher quality. Those employees had to be trained and learn the details of the processes used at Blizzard. By the time they were done, Blizzard hadn't gained the ability to produce more content -- just to produce higher quality content in the same time frame.
Servers? LOL, not even close. "Hey, Sargeras-US is lagging a bit... why don't you go pick up some new hardware on your way back from lunch?" Yeah, it doesn't work that way.
So, what else would you have them spend it on? Think about it really hard, because if you come up with some thoughtless answer, I'm going to tear it apart.
Voice overs are there for immersion -- to draw us in. They're there because we, the community, expect it. Voice overs are, in this age of gaming, a required part of the whole. They take the time and spend the money because, if they don't, we'll notice. If we notice, we'll complain. They have to spend the money on VO. The fact that you can't understand this does not reflect well upon the point you're trying to make.
Grand Crusader Belloc <-- 6608 Endless Tank Proving Grounds score! (
Dragonslayer Kooqu
Whiners are incredibly stupid and immature people. Perhaps they really believe that they do care. They think they do, but they don't. Self-pity and allocation of blame is their emotional spectrum after all, it's the only thing they know.
Stupid whining has nothing to do with appreciation, but only with immature personalities. People who whine are just seeking to load off their bullshit on others. That's what they really "care" about. They're leeches. Terrible people - weak and childishly self-absorbed.
- - - Updated - - -
VO breaks immersion. It creates a disconnect between the player and the virtual world. The Uncanny Valley effect with VO is brutal. You hear humans, but there are none to be seen. Instead, what you see is something that hopelessly tries to emulate human properties. You can almost see a guy standing in the recording studio, reading stuff off of a piece of paper. The moment there's too much VO, it just all completely falls apart because it becomes so obvious how all of this is just a trick contraption.
Abstracted and stylized characters like video game figures work better when they're not overexposed to banality. The other factor is that when you get too much information presented too literally, so that it can be consumed very passively, there's very little left to the audience's imagination. That's why books will always be more immersive than TV shows.
Slightly off-topic, but I love Khadgar's "annoyed" lines when you click on him many times in a row.
There's more voiceover content in this expansion than any other in WoW I believe... going into every world quest it preempts you with a little vignette to what's happening for instance I was impressed.