Think this misses the point. BLIZ said they were going to experiment with long 5man dungeons for small, organized groups. I would assume Karazahn will be the first of those experiments, seeing as Karazahn has always been a huge favorite among long time players. As such, no, it won't be divided. It will be all one instance. And I mean, I liked Karazahn because it was my first raid ever too, but there's others I like alot more. I'm not as hung up on it as others seem to be.
Still not complaining about seeing it again, though.
Last edited by Spiral Mage; 2016-08-19 at 06:43 AM.
7.1 brings content during an already active raid tier, and it includes a dungeon no less. A very healthy sign, if they can keep this up throughout Legion and beyond that would be just great.
I wonder if it will be off the LFD tool.. And is this a trend they are going forward, since we already have 2, mythic only (which are off the LFD, right?) dungeons at launch..
Honestly, I'd hate to jump into LFD, expecting 30 mins dungeon and get 2h long Karazhan..
BTW, is there a reason to do 'daily LFDs' in Legion? Some daily valor, artifact power, chance for a BJ from Thrall, or whatever?
Long ass time but I am glad, I have realized that as I have gotten older I enjoy a good challenging dungeon. Mythic dungeons will give me what I want but I would also like to receive a new dungeon here and there to keep things interesting during an expansion. I love raiding but I find mythic dungeons give a lot more flexibility for timing, my friends and I can decide to do a Mon-Wed one week and the next week do a Thurs-Fri. Helps our schedule out way more, also gives us something challenging and interesting to do.
So please, bring more dungeons!
the first time WoW had a subscription drop due to blizz recycled ZA/ZG into a shittier version.
7.1 will make or break WoW forever.
aha... aha.
aaaand is that why you are here whining about it like a 5 year old?
Or is it in fact because your addiction to the game wont allow you to unsub?
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Oculus wasnt long though. it was just the dragons in the end that like 30% didnt understand how to use apparently.
But yeah its a good reason not to put it in random group finder
OMG the 4.1 patch dungeons were the worst patch dungeons ever, unless you were already a coordinated group used to working together.
4.0.x destroyed my social guild and solo queuing for ZA/ZG, which I did for MONTHS (a total of 130 completed solo queued instances), was the most ridiculous firehose of WoW drama I have ever seen.
I'm hopeful Kara will turn out to be an instance that can be "completed" in 4-5 fairly easy bosses with a sensible somewhat more difficult "second wing." Curator would make a good end boss for "Part 1."
ZG its small compering with Kara, also in ZG they have skipped 3 bosses, tbh I’m not complain so much for a dungeon which will need around 2hrs at beginning to completed (I’m lucky that i have run this raid so many times at tbc and i know even the smallest corner of it :P ) the problem is in the case you don’t have your group to go there and need to take ppl from LFG, it’s the worst experience.. the majority of the ppl who join lfg they can’t w8 or follow tactics, the best for them if was possible to enter the dungeon and teleport to end with kills and loots on bag and then exit.
I wonder when Blizzard will realized that system have failed, LFG/LFR have spoiled the playability, have created lazy players and angry kids which they don’t know other words than "wtf" "go go go" "noob" etc.
I have start playing this game in vanilla time, i have seen really nice raids and good players, every expansion that come less and less, good players get bored of all this nerf of playability and behavior and prefare to stop, if i see that why Blizzard cant?
That's not how ZG and ZA worked for 4.1 and 4.2 (6+ months?). You had to do all the bosses plus the arch boss if available. Then there were minibosses needed for quests that no one wanted to do except for the people who needed them for quests who were just shit out of luck. At the end, your reward was Jindo the Pug Breaker and 30 minutes to 1 hour of WoW drama including trash resets.
Holy shit does anyone ever want to do that again? I don't know why it didn't make me quit WoW.
The reason dungeon was neglected for so long was that it was not resource efficent. New dungeons came and the old ones became obsolete. Now that they can make all dungeons relevant in a meaningful way, dungeons will problably justify resource being poured into them once again.