its ok seems like fire mage will suck now at high levels? that amount of less scaling seems like a big nerf
Fire
Fire Mage critical strike chance has been increased by 5%.
Critical Mass multiplier has been decreased to 1.1 (was 1.3).
Developer's Note: We shifted some critical strike chance from a multiplier on gear to a flat bonus. This brings the value of critical strike for Fire closer to other stats and also limits the very high amounts of critical strike chance that can be reached with certain gear.
As another warlock reroll, I can safely say that Fire is neither boring nor "too easy". Sure, it's missing the Shadowburn sniping Destro has (had?) but in the end sniping adds wasn't all that challenging after a while with a mouseover macro. I loved it, but it was cheese imo.
Fire is a reactive spec, so a rotation only exists during combustion and even then it differs in no way that any other planned opener, except that you get to repeat insane burst every~2 minutes. Also the clunkiness you might be used to from warlock specs just aren't here, this is probably why it feels weird right now; we are used to working too hard for little payoff. There's actual talent synergy (crazy, right?) with each spec and there's zero trash abilities in each spec's kit. Mobility is insane (coming from lock) and the best part: You don't need to change specs for every encounter, just a couple of talents here and there, to do your AoE or ST job within a group. In an expansion with a heavy focus on dumping all your power into a specific artifact, this is huge.
Are you just talking about Fire? Or just mages in general?
If not just fire, do you think all mage specs truly is that much better off the warlock?
I always love more people into the mage community, but a warlock re-roll makes me sad, there are so few of them already!
With that said, happy to have you here, interested to hear your thoughts on the other specs as well.
No downside , best dps , good tools for every situation , cant be considered as a really complex spec .... FOTM i guess
No spec is easy or hard. The content you do them with is what presents the challenge.
You are describing something easy that you will do literally MILLIONS of time in Legion. If that challenge is insurmountable to you then you can't play this game.
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No spec is hard.
Fire just took a fairly big hit to crit. That will punish ppl that don't react to or plan procs properly. Plenty are developing poor habits with cast sequence macros that was heating up and hot streak procs as it is.
"Privilege is invisible to those who have it."
Fire is of course stellar, because as I said it can do a lot of things well. Semi-automatic AoE, decent talent options for ST/AoE/burst, good burst, good cooldowns. It is miles ahead of Destruction in complexity and involvement, which got extremely shallow with 7.0
Frost is actually my favorite spec, since the multitudes of procs make for more fun (imo) gameplay. But sadly it's lacking in AoE options compared to Fire, and since I'm mostly interested in group content I need solid AoE. Ironically, it has a talent to go petless, which was something locks also got (and loved) but it got gutted over multiple patches and now it's unusable.
Arcane I didn't try much, but from the few trials I had it seems like a a unique spec, with the focus on resource management. It reminds me of old Demonology, where you had to juggle Fury for your Metamorphosis.
Plus all three specs have solid mobility with Blink and Ice Floes (even the more stationary builds are insanely more mobile than locks), survivability is not all that bad, with Armor, Block, Nova, and utility with interrupts, portals, teleports. All these might seem pretty basic for mage players, but trust me it's features locks would kill to have.
Keep in mind that I've been maining warlock since Vanilla, and I have experienced the whole buff/nerf rollercoaster that were locks throughout the expansions. My rivalry with our guild mages was a thing for many years, and I never thought I'd ever roll a mage myself. But now all three lock specs are something I don't want to touch, and mage by comparison has great kit, great visuals, great damage and three viable specs. Also I'm not even touching DPS numbers here, traditionally warlocks do well numerically, they always have with one spec or another. But mechanically they are now a trainwreck.
Comparing the two classes; it's night and day.
Last edited by tithian; 2016-08-23 at 08:52 PM.
What's up with all these ret puns? I'm too lazy to go to pala forum, but I'd like to know what's it about.
On topic I'd say fire is not too easy. It has off gcd based rotation like no other in the game. No matter how simple rotation, I think everyone will enjoy combustion pyro rop chaining even deep into the expansion. Only thing which could hinder this would be flame on nerf, but I guess that could be saved by more Phoenix casts.
Last edited by mmoc84af5ad5d2; 2016-08-23 at 08:53 PM.
i don't understand where other people are finding the damage of fire. it's sometimes like my spells don't even hit, it's so strange.
i'm full 700 with a few 710s, i shouldn't be weak. but i just don't feel the power that everyone else says is there.
No, there's not. Not this much better.
We all get that one spec needs to be the best but fire mage does not have a single weakness and at the moment there is little reason to play any other spec.
Why pick arcane or frost when they have less movement, worse singel and aoe damag, worse survivability and so on. The whole idea behind the remake of pretty much every spec in Legion was so that every spec should have both strengths and weaknesses.