What are everyone thoughts on the firemage changes made today?
Fire
Cinderstorm will no longer consume additional stacks of Ice Floes when damage occurs.
Fire Mage critical strike chance has been increased by 5%.
Critical Mass multiplier has been decreased to 1.1 (was 1.3).
Developer's Note: We shifted some critical strike chance from a multiplier on gear to a flat bonus. This brings the value of critical strike for Fire closer to other stats and also limits the very high amounts of critical strike chance that can be reached with certain gear.
That would be pretty crazy in late game.
Seeing people in 810 gear in beta already have like a 45% crit chance?
Will be pretty interesting to see how it plays out.
Still going to pick fire as your spec? Still plays smoother than the rest imo