Originally Posted by
Floopa
you keep it's playstyle but change the vision
right now it's a healer which cannot ever be 100% of a healer due to the amount of dps it adds, i feel it would be very okay if the dmg was to be non-existent inside raids/groups/bgs and the healing bumped up to compensate. to help discs in the world (leveling, world pvp fun, world quests, etc) give them a damage boost in outdoor gameplay.
right now it's a healer which has extreme risk attached to it. its either mandatory or near useless simply because what it offers is 100% pointless when it can be brought by another healer w/o risk or simply dropping a healer and gaining a full dps w/o risk (these 2 scenarios are usually the case). i think disc's gameplay is awesome, but it has a damaged implementation and i think it needs to be fixed before the spec can be truly represented in raids.