It was a fast-burning fad from the starting point.
It was a fast-burning fad from the starting point.
Yeah, this is what I think as well. Hopefully they can work more closely together with the Pokemon company to create something greater or incorporate some of the successful elements of this test into the new generation of Pokemon games in a few years. Though I very much doubt that the pokemon company (nintendo) would be willing to move on from their handheld exclusive model any time soon...
Probably be just a novelty for most people until they make it so you can battle others, then it'll explode even bigger.
I would honestly be very surprised if they weren't paying very close attention to how the smartphone market is moving. While pokemon is strong as it is, being able to target a far greater userbase while also having a strong platform to provide microtransactions would be extremely appealing to any business. I have a lot of difficulty seeing a dedicated handheld console retaining viability in today's smartphone dominated era.
If you are particularly bold, you could use a Shiny Ditto. Do keep in mind though, this will infuriate your opponents due to Ditto's beauty. Please do not use Shiny Ditto. You have been warned.
It's far from dead, but it will probably never reach the peak of its initial success either.
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Yes, Pokemon Go is losing subscribers very quickly. The devs have destroyed the game with their design decisions and making the game too casual. The latest expansion was terrible. Vanilla Pokemon Go was the best.
Erh, wait, sorry, wrong game.
Looking for laid-back casual raiding on EU?
Our community is looking for more players: Take a look and hit me up for info!
It's a shallow fad, of course it's going to go extinct unless they add significant updates which basically turn it into an open world Pokémon RPG version (Pvp, training pokemon, actual battles instead of the shit they have now).
Is it dying? Yes and no. It still has something like 30 million daily users, but this of course is down from the 42 million at it's peak. This can be attributed to a lot of things including, Niantic's poor communication, tracking system, lack of features, huge gameplay differences between rural and urban areas. I personally quit after Niantic bombed the tracking websites, to me living in a very rural area, not having any form of tracking is a death blow.
I think it's already defeated.
I don't believe Niantic will ever really prevent people from "faking" their GPS to move around with their PCs.
What they can do is add stuff that "evens" the playground, even if just a little bit.
They could do something smaller like you can move freely within X m your current location - essentially increasing your reach.
Keeps the "essence" of the game but evens the playground slightly, and that should also remove issues like trespassing.
Last edited by Nurvus; 2016-08-26 at 02:19 PM.
Why did you create a new thread? Use the search function and post in existing threads!
Why did you necro a thread?
I sure hope not, it's acting as a population control for those who die playing it, it's quite nice.... almost like smoking.
It was to be expected that non-pokemon fans would stop playing after a week or two after release.
My friends and I are still playing and we still get together once a week at our favorite pokestop. The appraisal feature is amazing and I can't wait for the future.
Might just be me, but catching Pokemon in Go just isn't as fun or satisfying as it is in the main games.
Liked the game initially. ANd i really wanted to keep on enjoying it.
Went offshore for a 3 week job (3 first weeks in august), when i came back everything evaded, escaped and was an upright pain in the arse to play. Spending 5 bucks worth of pokeballs catching a 220 AP pigey doesnt fit my definition of "fun".
But everyone still enjoying it, good for you. Many people need the exercise. When it first went live i noticed people outside who (from the looks of it) hadn't been outside in years
All hail Ion Itsgonnacostus, the overlord of hypocracy
It was just the fad of the summer. Every year theres something that people latch onto. 15 years ago it was shit like yoyos or everyone trying to take up rollerblading or something. For a lot of mainstream consumers it was their first AR experience and had some novelty but that kind of stuff fizzles out fast because thats what it always does.