"We know that the mandatory monthly subscription is a big barrier for new players," explained executive producer Andie Nordgren. "It's also one of our most common cancellation reasons for those who leave EVE.
"At the same time, EVE was very much designed as a subscription game from the start," she continued. "And it has been a challenge to find a way to change that without also messing with the fundamentals that we really love about the EVE."
In a blog post on the EVE Online website, CCP said more players makes the EVE universe more interesting to play in.
"As you know, EVE is a very special game. Our single shard server means that every player truly affects every other, whether through economics, resource gathering, direct combat or bad posting. This in turn means that our universe is more interesting, more exciting and more dangerous with each additional citizen.
"Part of our vision for the future of EVE has included more open access for some time, but with the interconnected nature of the game comes vulnerability. We knew that if the flood gates were opened in the wrong way, we could see anything from server meltdowns to the collapse of the EVE economy. Over time, our hardware has improved, code has been untangled (mostly!) and we’ve found a design we believe in."
Clone States will be introduced in a "big November 2016 expansion." The game's sandbox gameplay will also be improved as part of this update with the addition of Industrial Arrays, "a new class of player-built structures furthering the progress of Citadel structures introduced in April."
A "new ship, tactical adjustments to warfare links, exciting changes for the Rorqual industrial capital ship, and more" will be announced in the future.
In other CCP Games news, the studio is exploring VR and launched a first-person dogfighting game called EVE: Valkyrie for Oculus Rift. It is also working on Gunjack, which will be exclusive to the Samsung Gear VR.