Originally Posted by
Greenthy
That baffles me the most. The game is designed for "Do not stand in the bad stuff". That's what 90% of all boss mechanics boil down to, correct positioning.
How this suddenly is not required of a lock in the minds of some developers is mindblowing.
Three shards at the opening will surely help with our initial ramp up. However, speaking as a demo warlock, we suffer this horrible ramp up every time we miss our opportune moment. An easy example:
You're building that demon army for your TKC
- Imps are out
- dreadstalkers are out
- you summon your demonlord,
- you buff their HP with Demonic Empowerment
- you're about to use your artifact TKC but **stuff spawns under your feet**
you now have three options:
(A) Toughen it out and continue your TKC cast
(B) You pop a cooldown, hopefully still hitting your TKC window and still take the hit.
(C) You move, missing your opportunity
A & B potentially incur your premature demise or at the least the wrath of your Raidlead/Healers.
C will make you miss your window, putting you back to square one as you now have to get imps/dreads out and buff em for another decent TKC. Probably without the help of your demonlord.
This is an example where we miss our window of dmg due to movement, but it can also be due to other things ofcourse. Say the boss immunes or hides for a bit. That gives us zero opportunities and just takes away our window all together.
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It's not to say that the change isn't a decent change. But it doesn't fundamentaly change our ramp up problem.