I get what you mean but I find it kinda funny that you stopped listing examples right before you got to Fel Lord lol
Soul Flame is really cool and I like it a lot; I don't think having two gold traits that rely on adds dying is a good thing, though. I'd like to keep Soul Flame and have Wrath be reworked into something that is specifically for a single target.
I'm sorry OP but did u do any research at ALL or its just another "ayyy reroll" thread? UA deals 320% of SP dmg over its duration, new CH makes it deal 32% of sp dmg per stack instantly. Now lets assume everything is in favor for it being a nerf so Wrath of Consumption is up and capped. Now lets compare the damage of old CH and new CH.
Old:
320% *1.1*1.25 = 440%
New:
320%*1.1 + 5*32% = 512%
Again that is with capped WoC. Now lets go with reap up AND WoC capped
Old:
320%*1.2*1.5 = 652.8%
New:
320%*1.2 +5*64% = 704%
So basically with reap up and 5 stacks of new CH u get the dmg dalt over time instantly. If i missed something just let me know. For me it is a huge buff compared to the old version that is. New Ch not only makes UA roughly 10% better but gives it burst component.Oh an by the way all that is assuming the chances of getting stack stay the same.
The CH change is, as Hahahawe pointed out, a flat buff unless Blizzard increases the damage of UA itself by ~15%. Keep in mind that our tier 2set makes old CH better than the new one in raw damage. From a mechanical perspective, the new CH is much better because it makes our damage slightly more frontloaded.
What I'm more interested in is how Fatal Echoes interacts with UA given the new stacking system and whether every single stack has a chance to reapply itself. If that is the case, it could prove a substantial buff to sustained damage.
Which raises the concern that the much-needed affliction buffs are going to have to wait until 7.1
Im almost certain this was changed because of the Honor talent "Rot and Decay" which could let you get an insance UA rolling and just keep it like that unless it was dispelled. But maybe im wrong.
XD but it is one fight out of 13, which is ok. I don't want any of the traits to be reworked 'cause Wrath may give us more power in raids than soul flame, and soul flame is very funny for 5mans and some insane burst AoE on some niche bosses.
I would rather like to the Harvester of Souls changed. 'Cause now its Siphon Life 2.0 which is boring.
I created thread mainly to point out that Blizzard decided to rewamp trait which didn't need to be rewamped before several bad traits. And also determine nerf or buff. With your data it's clearly buff for pve. But what about pvp where affliction damage suffer a lot? In pvp ideal situation is: you stacked several UAs and refresh them with Rot and Decay talent in this situation you benefit once from new CH but lose overal damage?
I disagree that it was an okay talent. Everyone is complaining about Affliction's ramp up, and Compounding Horrow is directly compounding that ramp up and needed looking at. Whether it's a numbers buff or nerf, I don't really know or care; but it is a small improvement mechanically.
Last edited by Jessicka; 2016-09-16 at 12:06 PM.
Your numbers don't take into account mastery which makes this a huge nerf (unless the new proc also benefits from mastery I have not tested that yet) my damage with this buff on ptr has went down from what it is on live overall and that is discounting the Agony nerf that was not just a tooltip correction.
So nerf to the one of the weakest specs in game confirmed? Sweet.
Last edited by Sunlighthell; 2016-09-17 at 08:20 AM.
Yes, I do know that it is not a DoT but look at our mastery again.
http://www.wowhead.com/spell=77215/m...tions#comments
It no longer mentions "peroidic" damage. It lists the spells. Now look at new CH. It causes UNSTABLE AFFLICTION to deal blablabla and UA is on the mastery list. I se no reason for new CH being unaffected by mastery since the dmg doesnt come from separate spell but rather UA itself.