From all the CRZ in Stormheim and herbalist botting epidemic, plus just regular players trying to make ends meet I've had to completely give up on raiding above LFR and mythic+ dungeons. 13 hours running laps around zones with gathermate2 for herbs didn't generate enough materials for 9 flasks and 80 potions.
I can't pick one. Here are my tied-for-biggest though.
- Gathering herbs is not working well - nodes don't give enough, too many players per shard, etc. etc. It's really disrupting. Even though I'm making gold selling the herbs, I can see the negative effect this is having on the game and I don't like it.
- Class balance. Honestly it's just not that hard to do this before release, or at least to get it *close* so that everyone's say, within 10-15 percent of each other. Some specs doing 30-40 percent less damage than the average is just slack design effort. The tweaks this week helped some, but it still has a ways to go.
- Lack of testing and/or bug fixing prior to release. From the many quest markers in the wrong spots, to quest text that omits necessary information, to numerous phasing problems, it was the least polished questing experience I have had in the last few expansions. But, at least I never got stuck at a "click the item" bottleneck, so that's an improvement.
- The Legendary... thing. Honestly that whole drop rate bug was such a rookie mistake. Not only should the coder have not done it, but there should have been code review and the reviewer ought to have caught it. I get that a drop rate isn't the kind of thing the QA team can actively test, but because of it's relative importance to the expansion, there should have been developer eyes on it, AND unit tests. Many players were super concerned over the last year about how legendaries would affect game/class balance, and now we have a situation where a small but significant minority of players will instantly be able to equip 2-4 as the cap is raised.
DPS pulling mobs to me while I'm doing WQs so I have the aggro and then moving on.
Grinds. My. Gears.
So much RNG.
1) Load the amount of weight I would deadlift onto the bench
2) Unrack
3) Crank out 15 reps
4) Be ashamed of constantly skipping leg day
Item Lottery,
Legendary randomness, Never happy with an item because it could have always been better. Never really full BiS.
Warforged was ok, slight boost once you were near BiS but the titanforged socket and legendary bullshit is insane.
Several choices they made for monks, specifically windwalker. The artifact quest is stupid. The other 2 specs have Pandaria themed ones that are fun. Ours is "heres these weapons, they might be in uldum go look. oh heres an elemental who, not only just happens to be attacking uldum when you show up, but also happens to have an item to send you right to the guy with the weapons. how convenient." Our combat champions are a joke. Even our hidden appearance was just "game goes live tomorrow. oh crap we forgot to let windwalkers get their hidden skin. what do we do?" "uuhh...just toss it into the withered training quest".
If what doesn't kill you, makes you stronger. Then I should be a god by now.
Yep, the class balance and hotfixes are an absolute joke.
Hotfix to ret pala: make them from one of the worst into one of the best dps specs.
Hotfix to frost DK: nevermind still suck, bottom dps spec.
Who plans those?
Another example: fire mage tops the dps already, gets buff to 2 of their best legendaries by the end of beta. Not mentioning they went untouched in all the rounds of nerfs (they nerfed rogue, warrior, hunter, demon hunter, but mage...? nope... why? cuz mage...)
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World quests don't matter, mythic +2 farm is the jizz now for AP.
You could be farming every world quest and still be behind in AP in comparison to 4 man premades who "boost" the +2 runs.
I don't know why but didn't really "feel" this expansion, difficult to stay interested.
Overall, my issues stem more from external sources than the game itself. It's not perfect but it's well worth my time and money investment. So my biggest gripe is with the community. It feels as if the vast majority have nothing but negative things to say, no matter how hard the team works on the game.
I miss the days when people that didn't like a particular video game just went away and played something else.
I think you should jsut stop visiting mmochampion, or at least topics like this. I highly doubt that your ingame chat would be full of negative experiences, so why not just go and enjoy the game? I mean this topic is about negative experiences, you chose to open it and read it. Which you just shouldn't have had. There, your tiny proble is fixed.
How incredibly alt-unfriendly the new progression gating mechanics are.
AK for instance should really be account-wide.
But as long as I never play anything other than my main, Legion has been great.
My biggest gripe? All the complaining.
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I find Legion to be very alt friendly. Haven't had any issues with upgrading my weapon on alts, and I only play casually anymore. It's still only about three weeks of part time play to be geared for mythic dungeons, including having the weapon upgraded enough.
i do not like new retribution (
Aesthetics (it's been 'meh' for years imho), mostly the zones now though.
Objectively speaking, everything is very detailed and there is a lot of everything (little buildings, flora, ground clutter, verticality). But to me it feels void, not really 'feeling it' like I did in, for example, Wetlands, Plaguelands, Duskwood, Tanaris, Burning Steppes, Zangarmarsh, Howling Fjord yadda yadda. Those zones, though dated as ****, had something that made them stand out for me. Can't really say the same about current zones.
I really like the Highmountain, the music, the overall feeling of the zone, it's annoying to navigate, but climatic. Rest of the zones, not so much.
Especially Azsuna seems kinda disjointed to me, here demon hunters, here blue dragons, here ancient elves, here demons & demon hunters again...
Also I think the Gilnean area in Valsharah (Bradensbrook) is very climatic.
What I dislike in levelling experience is the overwhelming feeling of failing... Nearly every "search & rescue" or "escort" quest ends up with the NPC dead and my character feeling powerless despite being "the hero" of many expansions. Only cool part was the quest in Felsoul Hold, Suramar, that actually turned this trope around. I started genuinely laughing.
I feel very alt-unfriendly. While alts are very easy to level and fun (I have two 110s, 107, and multiple 102s), there isn't much in the way of being able to switch mains right now. I already feel overwhelmed trying to get all the WQ's done that I need to on my main and that leaves no time for gearing alts. WQ's and rep feel a little bit like too much of a job right now without any real reward (toys, low ilvl gear for exalted?). Other than that, I'm pretty happy with Legion and probably my favorite xpac so far.
Profession quests in mythic dungeons. Absolutely sucks for profession alts.