Originally Posted by
Nethlord
Playstyle=is the equivalent to spinning plates on long sticks...which are both on fire, while riding a unicycle and balancing on a tightrope. Also you are crossing over 5 tightropes unilaterally. The point of the playstyle was to get lots of things out and then gently keep them afloat....in practice it's more like throwing things up in the air and stopping them from smashing to the ground.
Output=Simply put you are dealing with multiple factors mechanically that affect output....all affect it negatively. All of our spells cost 6% mana, Shadowbolt, Demo Empowerment, Doom, Implosion (if you took it...which I think actually costs 12%...don't quote me on this), Demonwrath...channeled and costs oodles of mana. The most cast SB and DE suck your mana dry in two rotations before you lifetap (and eat a GCD). Shards effectively are worth 6% mana since each SB grants you a shard...which makes our castable Hand of Gul'dan cost a whopping 24% of our mana each time....also everything is a hardcast and are all on the same GCD. Lifetap is a GCD, a misplaced Doom, mana loss and GCD The constant DE same issue. Movement of any kind punishes you with a loss of a SB or DE....which affect mana by proxy of missed shards. You also are punished by massive dps losses because of this. Basically for demo to function or excel in any way currently You
1)Must not move at all
2)Must perform the spec's rotation perfectly under any and all situations. Failure of any kind is met with immediate and far reaching punishment for that one screwup.
3)Must have the perfect amount of haste/mastery for this to FUNCTION....not thrive....actually work.
Demo currently is unplayable in any instanced content (by this I mean sure you can play it, but be ready to feel useless) and is borderline useless in world content. Even single target output in open world is a painful slog.
So when I say broken...I mean terrible, really, really terrible.
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Cool story bro, oh is this your friend ad-hominin? Sounds like a plan.