Originally Posted by
Akka
It's not just the RNG thing. It's also about, as I said, the uniqueness of loot. As in, each item being a special case. You say it yourself : you target "mastery and crit" item. If I ask you their name, I bet you'll look puzzled and think "their name ? It's the stuff with stat X and Y on it, what name is it about ?". Gear has become completely without personality, it's just an extremely predictable formula that is replicated endlessly ("stamina + main stat + 2 random stat").
If you talk to a veteran, you just say "Don Julio band" and he probably remember the exact item, where it can be obtained and why he wanted it.
If you talk about a precious trinket, you'll get a few "oh yeah I farmed Black Morass just to get the Hourglass of the Unraveler" or the lucky few who got their Drakefang Talisman in BWL. If you look "molten core mage trinket", you immediately get "Talisman of Ephemeral Power". It's unique, it's known, it's sought after. It's not a randomized piece of junk that only has its ilvl as value.
Talking about D&D, I hate personal loot because it removes completely this aspect that gave a bit of authenticity (and forced at least an absolute minimal level of interaction between people) : everyone gathering around the corpse, to see what was in, and starting to think about the distribution. It certainly feels more natural than just having gear materializing in your bags.