Originally Posted by
Meythia
Make a calculation,
350 crit = 1% (simple calculation, dont forget about combo point gain on crits, but this is just for damage understandings) - after gaining 40% of crit with row 1 talent or 50% without, it loses abit on shred while stealthed = incarnation - this is why i guess versatility might be a question
400 vers = 1%
175 mastery = 1% - this means its double as fast to gain compared to crit, making it better IF more than 50% of your damage dealt is bleeding, or worse if it less than 50% (remember, combo point generation on crit)
325 haste = 1% almost as good as crit, but more difficult to compare with its indirect effect on energy gain. but as the priority list of actions works pretty smooth imho this part could be counted out - you would only spend it on 1-2 additional shreds or bites, not on rake or rip, and auto attacks and moonfire do not make up 100% of your damage where its influence would be equal to crit or versatility
only leaving out agility, cant factor it in with my level of understandings on the matter, but i would believe its effect to be stronger than 2nd stats, because there is no mechanicaly broken 2nd stat like with arms warriors mastery.
so now on to facts by simulationcraft, this is for my more ore less unused feral spec.
dps per point of
Agility=8.28
Versatility=5.59
CritRating=4.70
HasteRating=4.65
MasteryRating=3.78