Originally Posted by
Shadohw
This boss wasnt as tough as i thought it would be, from testing atleast.
We tried 4 healing it(Really bad idea) but once we swapped to 5 heals it was alot easier.
Portal team 4 melee 1 healer.
The fight is a pure 100% execution fight in my mind. Getting the shadow burst dispels right is the key for healers and it will make the rest of the fight easy. We do have 2 spriests, 1 each side to mass dispel for the roots and incase we fuck up the dispels. The healers just need to be very vocal. Both dispel 1 then when off cd get the lst one. We had a MW monk who could revival off the debuff too in an emergency.
Positioning well to put the plants in non aids locations and using both sides of the bosses helped alot.
For example our left side complained about not enough room so we had them start on the side closest to the 3rd portal.
We didnt really do anything special for the spirits. Just stuns/slows/ursols vortex.
I havent looked at your logs but i would assume that your healers are going oom by healing up the damage from shadow burst going wrong. Remember they can easily channeled mana pot on this fight so it shouldnt be a problem. The healing needed really drops off once you have got the displs right.
We swapped at 6/7 stacks depending on the fear timers. Not much you can do about the fear just clench your butt for it.
We had 8 people on left side 12 on right to start with. Have your melee team stay on right until they have to go to 2nd portal then stay on left
EDIT: Just looked at logs. Your hpriest shouldnt be casting mass dispel like that. Its gonna drain on his mana alot there isnt a need to especially when you have 2 spriests. They can do 2 before ooming. So we have them do 2 then use the hpriests one. Looked at your replay you are doing the bloodlust stacking thing at the start. What benefit does that give? We didnt do it. Is it so you can push something to skip something or?