Thank you for doing the work to shut up everyone who thinks bad luck protection doesn't exist.
Most research relies on data and calculating probability, this case is not any different. Theres always a chance of error, but with a big enough dataset, it can be brought down to a negligible number. Making it very predictable. Ofcourse, this does not mean you will get it guaranteed after 50 mythics. But it WILL help you compare different ways of getting legendaries. (heroics, mythics, mythic+, raids, caches)
Whether it's stopping small or large damage is irrelevant. I would say the number 1 cause of wipes for me is healers running low on mana, unable to continue healing at full potential. That necks shield directly translates into saving healers mana, which is a very good thing. It's better than nothing, and at the point where everyone can use 2, they should be using the neck as the second choice.
In this thread: People with elementary understandings of statistics and probability arguing about statistics and probability. Please just stop.
After all, what's the point in arguing about probability? It's all rAnDoM and we can't possibly predict it!
Don't want to go off as hard as this guy, but I was disappointing that I got the necklace--I would say gutted, really. It's like "Well, there went my streak protection on the one item I desperately hoped I would not get." The stats don't seem to be good, it doesn't have dex, and I'm a rogue and feel more survivable in the first place.
Perhaps they should have contemplated giving defense and offense to each item.
The worst thing about RNG is seeing the effort I put in compared to others. Since getting my hidden artifact appearance, I have done 52 Mythic plus runs. (I'm tracking them with my mod), did enough BGs to get the 1000 kills appearance and cleared normal and heroic Emerald Nightmare. Everyone in my Mythic Plus group has 1 or more legendaries. (The DK and Druid both have 3 and I've been present for all their drops).. so I get really salty when a Hunter in our guild who only logs on to raid gets a Legendary in our normal EN clear..
Where's my bad luck protection..?
Have you heard of the critically acclaimed MMORPG Final Fantasy XIV? With an expanded free trial which you can play through the entirety of A Realm Reborn and the award winning Heavensward expansion up to level 60 for free with no restrictions on playtime?
So yes, in one sense you are correct, Pure RNG can not be predicted, but a computer is unable to produce a purely random number, They can use several methods to simulate it, from using atmospheric noise, to an algorithm that produces selection of seed numbers fed into another algorithm to produce a "random" number.
With enough time and data, (unless they are using some sort of complex interaction with the real world like random.org does) then it will be possible to work out the algorithm and thus predict it. With that being said, Blizzard will no doubt be tweaking and changing the system in the background at various points, which means any data collected previous to the changes that they make will make all the previous work invalid.