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  1. #341
    Quote Originally Posted by avoidconfusion View Post
    Okay I am not sure I understand what you are saying to be honest. :P

    Are you saying I should use the Archer and switch jobs over? Currently I created a new character for the Gladiator... was/is that a mistake?

    Warriors looked great too maybe I should try them? I read that they are harder to play though?
    A single character can be every class, you just have to get to level 10 on one before you unlock the ability to switch. Each class has abilities that some related classes have access to, these are referred to as "cross class abilities." What this means is that a character can level, let's say a Gladiator, and once you unlock Flash at level 8 (right level?) some classes that partner with Gladiator (like Marauder) will get access to it as well. you can see which classes are related/ cross skill-able by opening up your action panel (default key "P") and looking at the class icon list and seeing which ones are highlighted.

    Hope that helps. Here's a link to a beginners guide to FFXIV that has a lot of the basic information that isn't entirely explained through playing the game.

    Have fun!

  2. #342
    So would it make more sense to switch the Archer over?

  3. #343
    Yes. One character can be every class. Around lvl 15 you get the ability to travel to the major cities and unlock each class by doing the quests from their guild halls. So it is better to just keep the progress made on archer and continue story until you can swap classes to gladiator.

    We do not know what will happen to the cross class system yet, However, currently you can pull certian abilities from your other classes to use. Leveling archer would give you some useful tools for gladiator until it becomes a paladin at 30.

    To become a paladin at 30, you will also need to level conjuror and marauder to 15 at least to unlock the paladin quest. So you will become intimately familiar with cross class. dont worry about that.

  4. #344
    Quote Originally Posted by avoidconfusion View Post
    So would it make more sense to switch the Archer over?
    i mean if your archer wasn't very high lvl then it doesn't really matter. especially if you have no intention of playing a bard.

  5. #345
    Titan Sorrior's Avatar
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    You guys do know he can do just fine as a baseline gladiator right? Just have to be sure to flash alot abd target swap...Oh abd accept ypu WILL lose hate at times lower level wise

  6. #346
    Quote Originally Posted by Sorrior View Post
    You guys do know he can do just fine as a baseline gladiator right? Just have to be sure to flash alot abd target swap...Oh abd accept ypu WILL lose hate at times lower level wise
    This. No matter what tank you play low level tanking is fucking awful. Even DRK suffers from it a little.

  7. #347
    Pandaren Monk Melsiren's Avatar
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    I don't know, I used to feel that way with both MRD and GLD. But after figuring out how to fine tune resource spending to generate just the right amount of enmity it became a non-issue. Honestly my issue with low level anything, not just tanking is just how dull it is, there is very few jobs I can play sub level 35ish and not require a shot or two to dull the experience.

    Never had issues as DRK though, still my go to tank for helping my new friends out in low level randoms.

    Quote Originally Posted by avoidconfusion View Post
    So would it make more sense to switch the Archer over?
    I would switch over what ever your highest level character is, any Job/class you level that is lower than your highest will level twice as fast untill it catches up. This stacks with items like the Friendship circlet if you have one, and the Brand New ring.

    If you do not have the Brand New ring yet, get it. It is a must have for leveling sub 30. It grants you 3 in every main stat, as well as a 30% increase to experience gains level 30 and below. It is obtained from Hall of the Novice solo duties, as well as a full look alike of the level 15 duty gear that drops from Satasha, Copperbell, and Tamtara Deepcroft.


    I mean if you really want to start all over to redo the story or something go ahead, but if you already have a 30 something archer I'd highly suggest just switching. I personally don't feel the story gets really good until later levels, you also always have your journal that you can reread at any time to get a short summery of the story so far. As well as the never ending story cut scene viewer in the Inn room.
    Last edited by Melsiren; 2017-02-17 at 07:22 AM.
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  8. #348
    Good advice thank you!

    Is there a way to change the race and appearance of a character? Haven't really picked one that would be visually nice for Paladins or any tank imho

  9. #349
    Quote Originally Posted by avoidconfusion View Post
    Good advice thank you!

    Is there a way to change the race and appearance of a character? Haven't really picked one that would be visually nice for Paladins or any tank imho
    The cash shop sells Fantasia potions, but you should wind up with 2 or 3 from buying the game & expansion + veteran rewards. I know all my characters have 3 and I've never bought one. If you do need to buy one, they're not terribly expensive.

  10. #350
    Quote Originally Posted by avoidconfusion View Post
    Good advice thank you!

    Is there a way to change the race and appearance of a character? Haven't really picked one that would be visually nice for Paladins or any tank imho
    As Faroth mentioned, you get a Fantasia potion as a reward for subbing for 30 days, and you can also get one if you purchase the HW digital deluxe or collector's edition. I get 2 of them mailed to me if I make a new character.

    The preview of different race/sex combos in the game isn't really that great, btw. I would recommend looking up video clips on Youtube of 1. running animations and 2. voice sets. With the voice sets, you're specifically looking to hear the sounds made in combat...some of them...well, yeah, they are hilariously bad (and annoying), others not so much.

  11. #351
    Updated my (formerly) terribly outdated OP.

    That's gonna be a fun week off work.

  12. #352
    Gamewatch review with Yoshida

    - Kugane will be a single zone as opposed to being split in two (too bad they can't go back and do this to all the other major cities)
    - "Role-shared actions" (I suppose this is a new name for cross class skills): "Many actions at are used and shared at the moment will be put into the role shared action category".
    - Surface area of the new zones will be about the same as Heavensward (I'm fine with this if they don't end up with piles of areas that are largely empty following the 4.0 MSQ).
    - They are sticking to the normal/savage raid model (no surprise; personally I would've been annoyed if they added additional difficulties...I think part of that difficulty saturation is a factor in why I don't play wow anymore).
    - Significant pvp system changes (but no details given, of course, so I'd take that with a grain of salt for now)

  13. #353
    Quote Originally Posted by Kazela View Post
    Gamewatch review with Yoshida

    - Kugane will be a single zone as opposed to being split in two (too bad they can't go back and do this to all the other major cities)
    - "Role-shared actions" (I suppose this is a new name for cross class skills): "Many actions at are used and shared at the moment will be put into the role shared action category".
    - Surface area of the new zones will be about the same as Heavensward (I'm fine with this if they don't end up with piles of areas that are largely empty following the 4.0 MSQ).
    - They are sticking to the normal/savage raid model (no surprise; personally I would've been annoyed if they added additional difficulties...I think part of that difficulty saturation is a factor in why I don't play wow anymore).
    - Significant pvp system changes (but no details given, of course, so I'd take that with a grain of salt for now)
    Yea I agree with the whole "difficulty saturation" thing. I just never found any appeal in the whole "do the same thing again... but harder! and then do it again... again... even harder! What you like harder with your harder? Well here you can do it yet again... and even harder than before! And this time you need to have exactly 20 people to do it!" It just feels like they aren't even making even a passing effort to hide the treadmill. While I think Legion is a very good xpac (especially compared to WoD), FFXIV just feels like something different (and enjoyable) despite the obvious similarities between the games.

  14. #354
    Quote Originally Posted by Kazela View Post
    "Role-shared actions" (I suppose this is a new name for cross class skills): "Many actions at are used and shared at the moment will be put into the role shared action category".
    Rather than being the new name for cross class skills, it also could be grouping identical abilities across an entire role together into a single skill. So rather than having Cure, Physick and Benefic, you just have a single 400 Potency healing skill across all three healers. It would go a long way towards trimming some unneeded abilities, especially since you can cross class at least one of those as any other healer currently.

    Giving every role a core set of actions they all have access to allows them to build on that in interesting ways to help flesh out each individual job, while still making sure it'll function at least as well as it's peers.

  15. #355
    Quote Originally Posted by Kyriani View Post
    Yea I agree with the whole "difficulty saturation" thing. I just never found any appeal in the whole "do the same thing again... but harder! and then do it again... again... even harder! What you like harder with your harder? Well here you can do it yet again... and even harder than before! And this time you need to have exactly 20 people to do it!" It just feels like they aren't even making even a passing effort to hide the treadmill. While I think Legion is a very good xpac (especially compared to WoD), FFXIV just feels like something different (and enjoyable) despite the obvious similarities between the games.
    Two difficulties are enough, IMO.

  16. #356
    @StrawberryZebra

    I'd be willing to put money down that's not what they're doing. That sounds like rebuilding the entire job system from the ground up, something Yoshida might have done at the start, but not something I see them doing now.

    Plus I don't see how Monk's fists and Samurai's katana would have the same abilities. And if it's "DPS share core abilities" then Monk, Dragoon, Ninja, Samurai are all going to need to have the same identical core set of actions, which I can't even fathom making sense.

    Unless you mean they keep their ability names but are all identical on what they do? Which...also sounds kind of dull to me.

    But I may very well be misunderstanding what you're meaning.

  17. #357
    Quote Originally Posted by StrawberryZebra View Post
    Rather than being the new name for cross class skills, it also could be grouping identical abilities across an entire role together into a single skill. So rather than having Cure, Physick and Benefic, you just have a single 400 Potency healing skill across all three healers. It would go a long way towards trimming some unneeded abilities, especially since you can cross class at least one of those as any other healer currently.

    Giving every role a core set of actions they all have access to allows them to build on that in interesting ways to help flesh out each individual job, while still making sure it'll function at least as well as it's peers.
    Using that example...I'm not a huge fan of that. Having each spell being separate (even if they effectively do the same thing) allows the devs to have a different dial on each healer job in the event one of them is way behind compared to the others in terms of healing throughput.

    There's definitely some no brainers that would need to be part of the role-shared actions: Provoke for tanks, for sure (among some of the other tank cds). Swiftcast for casters and healers. Protect and Cleric Stance for healers.

    Wouldn't shock me if Internal Release gets dropped from being included in that. Won't be popular among the dps junkies, but it's a way to free up some button bloat.

  18. #358
    Quote Originally Posted by Faroth View Post
    I'd be willing to put money down that's not what they're doing. That sounds like rebuilding the entire job system from the ground up, something Yoshida might have done at the start, but not something I see them doing now.
    Nothing of the sort. It would essentially be renaming a couple of abilities and changing their icons. With the healer example I used, we already have three versions of the exact same ability. Rather than keep them as three different abilities, you could give one of them to all healers and remove the other two. IE a singular "Role-shared action" between all Jobs of that role. I could be totally wrong too, but that's the first impression I got from the way it was worded.

    When you consider that quite a lot of healing and tanking skills are already shared between all of the jobs, then having a bit of a clean up allows for some more skills to be added to uniquely differentiate each of them their peers.

    Obviously it gets a bit messier with DPS classes since they're more diverse in how they deal their damage, I'm not saying it couldn't be done, only that it would require more thought than I'm prepared to give it without more information on hand .

    Quote Originally Posted by Kazela View Post
    Using that example...I'm not a huge fan of that. Having each spell being separate (even if they effectively do the same thing) allows the devs to have a different dial on each healer job in the event one of them is way behind compared to the others in terms of healing throughput.
    That's true, you do lose some granularity for adjusting your healers individualy. However if they've all got the same basic skills they need to perform, such as a single target heal, a dispel, a res etc then you ensure that even the "worst" healer would still be able to do their job effectively. You can then focus all of the new skills on pushing your healers towards a more specialised niche with their new skills with less risk of making them either brokenly OP or ineffective at what they do.

  19. #359
    Wouldn't it be easier to trim those buttons by not having the main healing spell of each job be cross-class?

    WHM: Cure
    SCH: Physick
    AST: Benefic

    ^ None of those are cross-class now. Doesn't that do the same thing rather than "all healers use 'Cure'"

    I just get a feeling that (here's that dreaded word) homogenizing all the jobs to be more and more alike won't be taken with warm reception. I've had the impression they're going to be trimming unnecessary abilities, combining some, and reworking the cross-class skill so things that are currently cross class that all tanks need will be available without having to level all the tank roles to a certain point (for example).

    When's the next Live Letter? Maybe we'll get some more concrete ideas then.

  20. #360
    Trimming abilities refers to trimming abilities on a per class basis. Combining multiple classes cures is not trimming, it is adding bland for the sake of bland. That wow level cloning is the perfect example of lazy development. No one wants to play a class whose buttons are called combo 1 2 and 3. Frankly, one of the most pointless things I've read this week.

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