Originally Posted by
Dracodraco
They were bad in Highmaul. They were bad in T11. But yea, mages consistently do well. Why they get to do that? Who knows, really. That's not an argument for keeping hunters strong in all niches; That's an argument for not buffing mages to the sky every tier. They're an outlier, not the norm.
First kill setups on Cenarius (only hard boss this tier):
Exorsus: 2 hunters, 3 spriests.
Method: 4 hunters, 2 spriests.
Serenity: 3 hunters, 3 spriests.
From scratch: 2 hunters, 2 spriests.
Danish Terrace: 2 hunters, 2 spriests.
Set sail for fail: 3 hunters, 1 spriest.
Fatsharkyes: 2 hunters, 1 spriest.
Scrubbusters: 3 hunters, 1 spriest.
Limit: 2 hunters, 2 spriests.
Midwinter: 4 hunters, 1 spriest.
Pieces: 2 hunters, 3 spriests.
Entropy: 2 hunters, 0 spriests.
Nova: 2 hunters, 3 spriests.
Prestige gaming: 3 hunters, 2 spriests.
Prime: 3 hunters, 1 spriest.
Easy: 2 hunters, 1 spriest.
Øblox(russian): 2 hunters, 1 spriest.
Nolltvåtre: 3 hunters, 2 spriests.
Honestly: 3 hunters, 1 spriest.
That's 19 out of the top 20, as #7 doesn't have kill-setup recorded on wowprogress.
Take a count. That's 49 hunters and 32 shadow priests over the top 20; if you're being sat over shadow priests for their next-to-useless damage on Cenarius (remember, they don't go nuclear until they press STM, and they don't press STM untill you get towards the last phase of the fight - the easiest part of the encounter), just because they do a LOT of it, that's an issue with your raidleader. Not with the class. Guilds that actually have a clue about what is good for an encounter clearly aren't stacking shadow priests compared to hunters.
Likewise, it's been said Blizzard wants to change shadow in some way to make them not as dominating, but it's something they can't just blanket nerf without literally destroying the class, so it's being left as it is for the moment while they work on a proper rebalancing. You're essentially complaining about dead-men-walking AND you are wrong. That's neat.