Can you explain why it is buggy?
Can you explain why it is buggy?
The raid itself is long, and since long walks = lots of trash, you can assume the worst.
There are some special trash abilities, more at this complete strategy guide.
Well I've gathered that it's 2-4 hours long in a learning party.
But I still have no idea how difficult the dungeon is, but it's starting to sound like it's quite challenging and not really meant to be pugged. I'm a little disappointed to hear it, to be honest. I was hoping it's difficulty would be more variable with the potential addition of Mythic + in the future. I guess I'll need to find a regular group to do it with.
I wished they had stated this a bit differently. They are a fairly high end group who min-max things. All I kept hearing today from friends and guild mates was, "this will only take 90 minutes." Most groups are going to take much longer the first time through unless they have someone who can easily explain each fight, trash and so on. We went in today (3 party members were pugs) with a group that's likely above average gear; DPS at around 870 ilvl pulling over 300 dps each, very well geared tank and healer, and it took us 4 hours. That's because we had to learn and figure out the fights on our own, develop strats a bit for the encounters, and coordinate interrupts.
Most importantly: Corpse runs can be five minutes long, or longer in some areas. So if you're learning a fight and die, it's probably close to 7 or 8 minutes before the next attempt. Now do that twice on a couple of bosses and you've got 30 to 45 minutes just in corpse runs. In a pug where you're not on VOIP and can't make adjustments mid fight easily, this could be a problem. Coordinating interrupts is probably one of those things that if not done somehow will just add a whole lot of frustration.
I would say 3 to 4 hours for a group that is on VOIP and learning most of it by themselves with a few wipes here and there. Solid players will cut that down a lot. 90 minutes is going to happen when you have enough people who know each fight to not die, and who can rez people (if needed at all) before moving on. This includes trash which in a couple of spots (looking at you spiders) can one shot people very easily. Better skilled players using DBM, reading a couple of basic strats, will probably die less frequently and cut the time down.
edit: I personally loved this new Kara. It's a great experience, that's not easy the first time through and it's well done. Very enjoyable. I suspect to see a lot of complaining though it's too long, too hard, or whatever.
Last edited by Standing; 2016-10-26 at 03:59 AM.
Any word on the secret boss being found yet?
It's a very well done run, and is about as close as you can get to a five man raid. I realized running through the first time today it's going to stress basic pugs-- unless people are willing to get on voip, type a lot, and/or be very patient. For a basic pug group learning the place, with decent players, 3 hours is about right. On some fights, if one person screws up, it can easily be a wipe. If you have people who screw up, die a lot needlessly, then count on closer to four hours to clear. The corpse runs are very, very unforgiving. I said it above, but expect upwards of ten minute corpse runs and recovery in some areas. My run today, two key party members weren't on voip, and it made it much harder, causing a few wipes on a couple of bosses. Well over an hour of the four hour run was easily just the time spent running back following wipes, probably much more.
Last edited by Standing; 2016-10-26 at 03:55 AM.
I might just go do it now unless it doesn't reset at 0900 (EU).
Any idea if it does/does not?
How do you extend your current lockout? we did all the bosses except for the last one, then had to break up for raids. came back to finish the last boss off and came back to having to kill all the bosses again. any idea?
Spawning at the last boss successfully killed would significantly improve the experience. I don't mind hard. I loved the entire run and had a blast doing it. The corpse runs though are just one of those frustration from death things that will turn friends against each other. The 20 man mythic raids have no where near the same penalty. Not sure why Kara should.
Almost 6 hours with my pug. Is a 5 man raid, almost every boss has a one shot mechanic, long walk of shame, etc... is a lot harder than heroic EN.
This is not a place for your typical mythic0 group, everybody needs to play pretty well to make it through this place, the death runs alone will kill most non-friend/guild groups.
Even the trash can be unforgiving.
If the place isn't tuned up a bit, I don't forsee its being done to often.
You actually have to do mechanics, it's not like the mechanics are particularly hard but they can easily kill even 880 people trying to just tunnel for a free clear.
From what you guys are saying its not realy hard as it is overtuned, ilevel 865 ppl should not be having any sort of difficulty doing something that drops ilevel 855 - 860 loot cause then that means ppl who actualy need all that gear (whod be on the 850sh ilevel range) will be in a world of hurt. Also why test the thing on ilevel 845 and then make it 100x harder on live ?
Moroes and Maiden gave my group more trouble than every other boss combined. It was certainly more challenging than i expected and it was a lot of fun. Looking forward to doing it on all my alts
This. The ilevel and the difficulty doesn't match and that's a horrible design error. Players in better gear won't run it after a few clears and players in lower gear will suffer to kill anything. I'm not sure for who is this dungeon designed for, but so far it looks like a hit and miss.
close to 850s but im soooo looking forward to this shit if it takes 4 hours