does any raid druid healers cast anything except maybe under 10 regrowths per boss fights? mastery worths 0 in raids
does any raid druid healers cast anything except maybe under 10 regrowths per boss fights? mastery worths 0 in raids
Well, 2.18 hot count was at a certain Intellect and Mastery but yes, generally speaking as your Intellect and Mastery increases with gear that number will not move much up or down. On the other hand 6 and 4 hots seems to be too high in my opinion in small groups. I will make a tool to check logs for hot stack count.
3 hot count can be achieved in small groups, however, and then Mastery>Intellect. 1.29 to be exact at that sample gear. But 200 int is still more than 150 mastery. If you are sure you can keep up 4 hots in high damage scenario (is it really possible in timed mythic+ run?) then yes, 150 Mastery gem beats 200 Intellect gem.
Edit: Well, the damned tooltips were lying to me. As another poster did mention, mastery does update rather than snapshot. I just hadn't checked to see if the tooltips were accurate.
High group damage situations aren't actually that common but 2x Rejuv, Cultivation, and WG can be sustained for several minutes. If it's strictly high tank damage(much more common) then you have 2x Rejuv, Cultivation, Lifebloom, Regrowth and, CW(not 100% uptime). Flourish of course makes this substantially easier to sustain and the bracer legendary makes the tank one extremely easy along with flourish.
It is of course strictly for Mythic+ not raiding but yes it's relatively easy when the fights are short and you can drink frequently(or just chug potions between pulls).
Last edited by Drekor; 2016-10-28 at 07:47 PM.
You seem to be ignoring the context. Assume mana is infinite in the sense that the mana cost of a few more Rejuvenations over a fight won't matter. You shouldn't be that starved for mana this expansion/tier. If you're running out of mana on every boss fight, you need to work on your Innervate/Lifebloom/Clearcasting use. You should be able to fill most GCDs during a fight, even with generous Wild Growth usage.
Diplomacy is just war by other means.
This is completely wrong, and rather easily testable. There is no snapshotting for anything, everything (including mastery) scales dynamically. So when you put up a second hot, the first one will heal more.
1) Put up rejuv on myself
Your Rejuvenation healed You 0 Nature. (28264 Overhealed)
2) Put up 2nd rejuv on myself
Your Rejuvenation (Germination) healed You 0 Nature. (32296 Overhealed)
Your Rejuvenation healed You 0 Nature. (32294 Overhealed)
3) Put up Lifebloom
Your Rejuvenation healed You 0 Nature. (36325 Overhealed)
Your Rejuvenation (Germination) healed You 0 Nature. (36236 Overhealed)
I assume you dont include regrowth in spells that get boosted by haste? most if not all of our regrowths HPCT and amount of casts are highly affected by haste. You generally only cast regrowth due to OoC which also means its free healing (some of it will always be tied to living seed aswell.) So unless you are using a lot of non proc regrowths its fully affected by haste
No i haven't. I only counted heals that are directly affected by haste (hots) and assumed that we would cast the same spells even if we had +100 Haste or Mastery or... I also assumed that heals can be amplified and will overheal the same (so if your Tranq overhealed 40% then a bigger Tranq would overheal same 40%).
These - while false - are not too far from the truth in my opinion if you are progressing/struggling with the content.
If you believe you could do more if you had higher haste then you need a non-log based approach. Someone linked a spreadsheet in this thread (which was made by Torty i think). That shows your potential much better.
Having said that I have to admit that my Haste calculation is rather weak and most likely underestimates its value.
And up to this point my Mastery calculation wasn't strong either but I made a tool to check my HOT count! In my last mythic+ run i had 2.9 average hot count (weighted by healing) and 3.53 on tank. I strongly think Mastery is better than Intellect in mythic+.
http://proudguild.eu/resto-stats/
If you try it out (plain Javascript, doesn't upload the logs anywhere) then you can post your Ms (weighted average hot count) here so we can see how many hots you keep up! If you have advanced logging enabled in game then it will calculate your Mastery stat weight too as the log contains your Intellect and Mastery.
Dont get me wrong, I dont believe haste is stronger than other stats when it comes to pure throughput, but I would much rather put it at 80-85% of the stat value rather than 60%, it is fair to say 60-70% if you are assuming 25-30% of your healing is from tranq, but that is only the case for a few fights in my experience, I still believe that our real regrowth usage has a very strong correlation to our haste though, if you are assuming most, if not all regrowths are casted with OoC then the throughput of regrowth scales well with haste (no double dipping or anything.), but time spent on casting regrowth should remain pretty much constant, mana spent on regrowth remains constant, but the amount of casts you get out should increase.
How is it possible? Maybe the tool is wrong? I understand 4 (2x Rejuv, Lifebloom, Regrowth) but all the others have some trigger or CD. How did you get to 5 on average? Did you alternate WG+Cenarion Ward (legendary helps...)+Flourish and kept tank around 50% for Cultivation?
I got close to 4 on tank but so much damage hitting others several times one of my hots drops.