Thread: Demonology Idea

  1. #1
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    Demonology Idea

    Posted this on the EU forums but figured I'd post it here too so maybe, just maybe, someone at Blizzard takes a peek at it. One can hope.

    Been playing Demonology for a little bit now and have gotten a feel for it.
    So my idea was to do some changes to Demonology to maybe make it a bit more fun and fitting with the class fantasy without changing the core mechanics.

    The whole idea here is to give the feeling of being a demonic commander, a leader of an army, commanding them to do the fighting for me.

    Demonbolt
    Replace Shadowbolt as baseline, remove the talent. Give Shadowbolt to affliction as a shard builder.

    New level 100 talent for Demonology:
    Demonic Ritual
    1.5 second cast
    1 Soul Shard
    The Warlock raises his arms to the sides and begins to levitate as he siphons all the shadow and fel energies into his body, a fel demonic ritual circle forms on the ground below him that greatly enhances his connection to the Twisting Nether allowing him to pull demons into the world to serve him.
    Each spell cast has a chance to summon random demons(Anything from dreadstalkers up to felguards) to temporarily fight for the caster lasting about 10-15 seconds each.
    • Minions gain +X% damage dealt while the ritual remains active
    • Caster gains +X% haste to demon summoning skills
    • Caster takes X% less damage while the ritual remains active, increasing with each demon summoned. (The enemy will have to kill the minions first to weaken the warlock)

    This would play into the class fantasy of the warlock of being less mobile but more tanky, as well as demonology being the master of demons, summoning them from the Dark Beyond in an unholy ritual to do the fighting for him.
    The enemy will have to cut through an army of demons to reach the caster to try to disrupt the ritual before they get overwhelmed.
    The visual effect on the warlock makes him/her levitate while the ritual is active with shadowy/fel fog swirling around the feet and being absorbed into the warlock.

    The Warlock would become immobile until the ritual is cancelled but would gain 2 new abilities along with the talent.
    Demonic Bulwark - Focuses demonic energies around the Warlock to shield against damage for a short time. Only usable while Demonic Ritual is active. (Instant cast, 2-3 second shield for X% of health, 12-20 second cooldown. Something to make it usable in raids to shield against boss damage due to being immobile)

    Demonic Possession - Allows the Warlock to instantly teleport to any minion currently on the field. Only usable while Demonic Ritual is active. (Allows for some mobility to avoid boss damage. Instant cast, 30 ish second cooldown. Visual effect would be the Warlock would fade into shadows/fel fire and emerge at the selected minion.)

    Note: These are in mind for PvE only not PvP.

    Mastery: Master Demonologist
    Passive
    Demonic Empowerment also increases the damage of your demons by X%. Every ability you cast has a 50%-75% chance to summon a wild imp to your side. Mastery increases % chance and time before minions expire. This will allow the caster to continue to use wild imps in combat but making them the lesser demons that they are instead of being part of active skills, Implosion and other effects that work with imps wont need to be changed. Imps would be permanent as long as the Warlock remains in combat with a limit of around 10. As soon as the warlock exits combat the imps will begin to despawn one at a time.

    Hand of Gul'dan
    1-4 Soul Shards
    X sec cast - cast time reduced for each soul shard, instant cast at 5 shards
    Calls down a demonic meteor full of minions which burst forth to attack the target for 12 sec. The type of demon is random but would be Dreadstalkers, succubus, voidwalkers(non-taunt) etc. This means all minions except the Wild Imps from Master Demonologist would be melee, meaning Demonwrath would get more efficency since majority of minions will be in melee range and follow a moving target.

    Call Dreadstalkers -> Call of the Legion
    2 Soul Shards
    X sec cast - cast time reduced for each soul shard, instant cast at 5 shards
    Summons 2 ravaging Felguards that charge forward and attacks the target for 12 sec.

    Improved Dreadstalkers -> We are Legion(Talent)
    Passive
    Call of the Legion now summons 2 additional felguards.

    Grimoire of Thal'kiel - Demonology Unique Talent, replaces Grimoire of Synergy
    Passive AND Toggled
    Passive Effect: Same as current, chance for either master or minion to gain +40% damage for 15 seconds(Could reduce the bonus damage if needed for balance though still think its fair.)
    Toggled Effect: The caster emits a Fel aura that continually empowers the summoned demons but drains 3% mana every second while toggled to a max of 75% of total mana. Replaces Demonic Empowerment and removes it as a casted ability regardless if this ability is toggled or not. When toggled on the effect would be a mix of fel green and shadow runes/energy swirling around the character. And perhaps a hovering tome on the character's left hand like the wizard in diablo 3. (Imagine how cool that would look with the Demonic Ritual effect I suggested above.)

    Remove all lesser demon summons from Demonology and instead have only one summon skill:

    Summon Fel Lords
    Summons 2 Fel Lords from Dreadscar Rift to protect the Netherlord in combat as powerful melee combatants.
    Wouldn't be much stronger than a normal Felguard, just visually would add a TON of coolness.

    Could even take it one step further and have it so that we are able to set a spec for each of the fel lords. One having a tank and a support(buffing, minor healing?) spec, the other having a melee dps or caster dps. Just an idea to add some more flavour to Demonology as well as add utility to the class in form of interrupt, silence etc on the minions.

    Cosmetic Ideas

    General
    • Class mount updated to Legion standard
    • Skill visual effects updated to Legion standard across all specs
    • A Warlock only order hall tabard like the demon banners in dreadscar rift, including the green shimmer effect.

    (The mount and some spell effects date back to vanilla. Fancier effects, more fel and shadow.)

    The Codex of Xerrath
    • Demonbolt - The orbiting effects and runes changed to fel green and shadowy purple but large central orb remains black, overall channel animation and visual updated to Legion standard.
    • Call Dreadstalkers - Animation portals changed from purple to green fel(the kind of portals you see in violet hold. Fancy!)
    • Hand of Gul'dan - Changed from purple to a mix of shadow and green fel
    • Demonwrath - Changed from purple to a mix of shadow and green fel
    • Thal'kiel's Consuption - Adds more green fel to the shadow orbs and some runes similar to Demonbolt runes.
    • Life Tap - Becomes Fel Fuel. Infuse yourself with a large amount of fel energy to boost your magic. Rather than the boring shadow effect Life Tap that has been there since vanilla *cough* the Warlock will basically take a huge fix of Fel to restore magic even if it causes physical harm. New fel magic effect and animation.
    • Shadowflame(Talent) - Changed to Fel Flame and turned green
    • Implosion(Talent) - Green fire and explosions
    • Shadowfury(Talent) - Changed to Felfury, make it green
    • Dark Pact(Talent) - Changed to green fel


    Glyphs
    • Glyph of Demonic Barrage - Splits Demonbolt into 3 smaller bolts. In the same kind of way Thal'kiels Consumption fires at a target. (I remember the glyph that did this to shadowbolt in MoP. Loved that visual effect, more fun than a single boring bolt.)
    • Glyph of Imp-portance(Im no good with comical titles) - When you summon your minion you summon an additional imp that sits on your shoulders to fling insults at the enemy and judge the player's performance. Imagine the arguments between the imp and Thal'kiels skull
    • Glyph of Portals - Ritual of summoning and Demonic gateway instead rip a hole in reality. Both portals changed to something better looking. Like the fel portals in the Violet Hold dungeon.

  2. #2
    Field Marshal FoxMaccloud's Avatar
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    Could we also add a portal to class hall? the purple one that Gul'dan use all the time?

    It makes no fking sense that we wield a artifact that can rip time and space and open portals between worlds, but cant open a portal to classhall.....

  3. #3
    Bloodsail Admiral Brightamethyst's Avatar
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    Quote Originally Posted by FoxMaccloud View Post
    Could we also add a portal to class hall? the purple one that Gul'dan use all the time?

    It makes no fking sense that we wield a artifact that can rip time and space and open portals between worlds, but cant open a portal to classhall.....
    I know, right? We literally have a spell called Demonic Gateway, and yet we can't portal to the class hall? WTF?

  4. #4
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    Quote Originally Posted by FoxMaccloud View Post
    Could we also add a portal to class hall? the purple one that Gul'dan use all the time?

    It makes no fking sense that we wield a artifact that can rip time and space and open portals between worlds, but cant open a portal to classhall.....
    This is what I want, warlocks are famous for portals and summoning.

  5. #5
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    i want some visuals, like i want to feel like i am using fel too, not just shadow magic. And i want HoG to look like in the cinematic at the end of broken shore event (that thing that guldan summons on the alliance ship) even if it spawns imps lol

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