its not the chaos bolt dmg, i am fine with it hitting hard...but the cast time is an issue. before it was 3 sec cast time, ya its fair if u are nub enough to let lock free cast 3 sec and do nothing, u should eat big dmg CB. However, issue now that CB are instant, also lock have aura mastery, destro have spell reflect. I faced destro/ww/rshammy team around 2250 or so, and my dk teammate got globaled from 100% to 0% in a stun, cuz Destro got off 2 CB with 2nd being instant, each crited for over a mil. This is unbalanced those type of dmg abilities being instant and cant be kicked.
1v1 destro is fine... but when your team is cross cc'd with stuns/etc and trinkets are down to stop their opening cross cc, you're fucked. tbh, i don't mind the damage, it's that instant snare bullshit and the non kickable CD that use lol
Bandwagon sports fans can eat a bag of http://www.ddir.com/ .
Correct me if i wrong, since i dont play lock, but i noticed that some how, either due to your stacks or special cd, after you cast 1st CB, 2nd one comes out instant. Can you actually explain this one to me plz, is this a cd, stacks you build up, proc, or artifact and whats cool down on it? I would greatly appreciate
yea indeed, i dont fucking get it, they seperate pvp and pve, still the game is more unbalanced than mop s1... what the fuck are they doing?
Healing has been this good since basically cata, but the healer powercreep of being able to top people in a cast started slowly in wrath. It is the exact reason why so many classes now have stupidly high burst and pvp is about who can basically 1-3 global who inside a stun. While I cannot exactly explain why blizzard went this way with pvp healing, I can guess it was to make more people feel like healing mattered and was actually super good. Thus meaning more people would want to heal since back in Wrath and even BC, I fondly remember their almost never seeing a healer in general let alone pvp. I'd play 20 WSG's a day and maybe see 1 healer, which was usually a hpal or resto druid since they were the hardest in most players eyes to kill in random pvp. This change also has destroyed the random bg scene and made it nothing but a premade fest or who has the best heals wins. Period.
I know alot disagree with me (especially healer players) but healers need toned back so dps can be toned back. The fact is that you should have to catch up on healing, you should rely on your teammates to help and peel for you, and no you shouldn't be able to survive a dps beating on you unless you have CDS. While I do not think it should be a quick kill, I think a gradual fall behind until the healer dies is totally fair and would force people to peel for their healer if they want to win.
Last edited by lolskillzz; 2016-10-31 at 12:15 AM.
From a personal PoV (Mistweaver), I can survive 1 v 1 with almost any class (sometimes if they're sloppy I can actually get a kill woo!) except for Assassin rogues... the burst they can throw out is just... beyond that of which any other class seems to be able to do to me.
Every expansion the devs keep coming out with statements that healing is going to be more triage, slower incoming damage and heals however this one, pvp and mythic+ is just a burst fest. Blarg.
i dont so much mind healers having strong heals, i just wish mana was more important to them, its annoying seeing them throwing out these massive heals all the time, and then still sitting at 80% mana
yeah thats also true, and i'd be happy with both.
though if they reduce healing numbers they'd have to reduce damage numbers as wel.
imo both healing and damage should be reduced, and bigger heals should be a lot more mana intensive, but maybe give healers more way to regen mana in combat, like the old monk mana tea
what comp are you running ? if 2s, just team up with Rets, they hard counter AssR. If you are running 3s, dep on your comp, your team can do following 2 things when rogue hard swaps you : 1) go hard Ehealer if u run melee clv forcing rogue to peel his healer 2) kite rogue LOS from his healer and try kill him in a stun, rog's lost 10-20% hp? (not sure exact number) in last template fix in 7.1
Sneg it was just a comment on incoming damage more than anything else, I personally find that 'sin rogues manage to output far more damage on to me than other dps classes, and I've yet to survive one in a 1v1 situation in the wild... Whereas other classes, even other rogue specs I can escape.
I see comments calling for a healing decrease but currently if I healed for less, I wouldn't be able to keep people alive v the huge burst available.
Last edited by Straamibuu; 2016-10-31 at 12:45 AM.
As an affliction warlock I'd say pvp is perfectly fine.
Ah ic =) mb.
i dont think healing is an issue per say either, but insane burst is an issue, not just Destro but FDK, WW and others. Healing wise, some healers maybe need to go OOM a bit faster? not all just several whose mana management in a very good state compared to other healers.