This thread is about a article, where someone digged thru the code of the early access game RimWorld, a game i did buy some months ago and have about 300 hours in and enjoy very much, so i was interested in what they did say about it .... oh dear
https://www.rockpapershotgun.com/201...code-analysis/
you can skip this part if you know the game or just want the *drama*
____________________________________________________________________________________
Rimworld is in Earle access and made by 1 person Tynan Sylvester
In short Rimworld is a top down base building game set in the year 5500 you are dropped onto a planet by escape pods ... you gather materials build base get new members for your little *town* you manage your pawns mainly by setting work priorities *clean* *haul* *hunt* *build* and so on .. you setup blueprints of buildings, workstations and so on and the pawns build it, you get attacked by other settlements and deal with traders and so on.
there is several ways to start the game but the *normal* way is you crash with 3 survivors you can pick those beforehand and select a LONG list of personalities those can be good or *less good* and it will have a effect on the way they act. like *night owls* will get grumpy if they are awake in the daytime there are many many options for this and you can random it till you get what you can work with but anyone that joins you doing the game has those taints locked, it can really spice up your base if a *pyromaniac* joins ... if they get upset they start to .. you guessed it start fires
a part of the game is to monitor the pawns mood they get upset if they are doing stuff they don't like after some time or if they are effected by several things they might have a breakdown that can be several things ... from walking around to go berserk and trying to kill the other people.
they can also fall in love with other pawns and this is what RPS focus on
_____________________________________________________________________________________
RPS did dig thru the code and in summery found that Quote :
-Men are about eight times as likely as women to try and start a romance.
-Pawns with disabilities will always be found less attractive.
-Beautiful pawns are always considered vastly more attractive; ugly pawns, vastly less. Physical beauty is the only trait that governs attractiveness, aside from sexual orientation.
-Straight men always find men unattractive. Gay men always find women unattractive. There are no bisexual men.
-Women may find women attractive. Gay women always find men unattractive. There are only bisexual or gay women.
-All men consider partners aged 20 to their own age most attractive. If they’re under 20, they’ll find pawns 20 or over most attractive, with no regard for pawns that are a similar age to them.
-All women consider partners the same age and older most attractive. Partners slightly younger than themselves are very unattractive, and partners that are 10 years younger than them are always considered unattractive.
-All men consider any pawn 15 years older than themselves to be unattractive.
There is no “old age” cutoff for women. No matter how much older a partner is, women have some chance of finding them attractive.
/end quote
now this *ruleset* has upset a few people and they have called out the maker of the game Tynan Sylvester to be the evil of the earth.
Now my question is how upset can you be by the social ruleset in a game .....a base building survival game in the year 5500 on a alien planet ...