This makes so many pulls completely impossible at 20%. Even if it scaled down with mob hp, that's still an absurd amount of damage.
This makes so many pulls completely impossible at 20%. Even if it scaled down with mob hp, that's still an absurd amount of damage.
How? What consequences are there for the dps to deal with if they fuck up? These consequences all go to the tank and healer. Volcanic is the only one, which only goes for ranged dps. Bolstering, raging and teeming: Yes dps, needs to either focus or kill the mobs at once, but guess who has to deal with the consequences? Yeah thats right, healer and tank.
becuase bolstering if you dps down the wrong adds you can fuck it up and kill your tank, same with raging, teeming is more adds for dps to deal with, volcanic is a ranged dps's deal, cause its not just for the healer to deal with, because if the dps just stands in it, and dies, its his fault, not the healers
and bursting will be for dps because if you mass aoe and let all of them die at once thats dps fault
and yeah the consequences are put on the healer and tank, but guess whos fault it is? the dps, in that case all mechanics in every dungeon and raid are the healer and tanks fault, cause if a ranged dies from standing in aoe without moving "well thats the healers fault" no
yeh it's not tuned, atm mythic+10 mobs will just be shitting on you for 200% of your hp pool over 4 seconds, thats not hard that's plain retarded with the healer and dps requiring cooldowns everytime a mob dies, a lot of waiting around for cooldowns/mana and not actually fighting.
difficulty also needs to have an element of challenge and fun, not just a massive cockblock of stupidity.
He should be really bad dk tank, best tank for necrotic is dk, second best is pally. The ability to clear stacks with AMS / bubble is awesome, specially on bosses where it's really hard to drop stacks without something like that. DK make necrotic trivial (especially with legendary cloak).
Should be a % of the mobs help over 4 seconds and work like ignite, added onto the remaining amount
For dps= Get hit by an aoe attack or stand in staff = reduce primary stat or damage.
There, now melee have even more shit to deal with that ranged can ignore since that is the easy roles
I get that they're trying to discourage mindless AFK AoEing of trash packs but yeah, most DPS pugs are too retarded to understand affixes in general, so the burden will remain on the healers once more
It's pretty much sanguine, except it's prolly larger then 5 yards. Seems piss to me