Usually i start a fight using slimes, checking my current pet, using some toys and then do damage in my mythic+ runs, so, yeah, usually i do give plenty of time to tank to get aggro. But when i pop up bursts (without using flame strike i must add) i get aggro from living bomb, ignite and trinket proc damage. Every single time. When i'm not with our guild tanks and with pug tanks instead. Weird coincidence.
Originally Posted by Urban Dictionary
Welcome to skittish where aggro doesn't work the way you think.
Yeah most dps nowadays live by the premise "if the tank is not afk the aggro will stick to him". That works under ordinary circumstances. Spamming heart strike in normal scenario will keep all mobs on the tank, in the skittish scenario it's not enough. There is a threat decay and threat drop mechanics involved.
Idk if a Druid tank for instance could hold threat on that no matter how long you waited. Fire is so multiplicative for aoe
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Btw still would like a link to something official with details about how skittish works because everyone posts something different.
You just do way less threat, that's all there is too it. I have very few problems with Skittish personally while in a guild group because they know to take it slow for a few seconds so I can get a decent amount of threat (and even if they do pull aggro, I have a taunt). 5 or so seconds headstart should be plenty for trash packs, and if the dps are still pulling aggro from you, either you're slacking or undergeared, or they're overperforming massively
I do understand how aggro works, but DDs blaming tanks for not holding aggro, healers blaming DDs/tanks for getting/notholding aggro and tanks blaming everyone for not waiting with healing/damage dealing ends up with burned out key.
It's one of affixes that requires teamwork, which is lacking in pugs. So... go figure. I personally have no problems with affix even when i go balls-deep on every pack of mobs with our guild tank, because he is aware of me doing that and knows how to use threat plates to see which mob is going to fuck off and kill some fools.
Originally Posted by Urban Dictionary
I mean... you've already had this set of affixes. It's on a rotation. I guess you didn't do M+ in week two so didn't see this the first time around to whine about it then?
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I don't know how Skittish works officially, but I know how it plays out for me in practice. I have to work a little harder on generating threat, and tab through a trash pack to spread my threat around and keep an eye out for mobs not looking back at me. I use my taunt both to grab mobs back and to boost my threat generation for a few seconds.
What helps is the head-start plus having DPS either AoE or change targets occasionally if they must use single target attacks. MD and Tricks always welcome. Stay alert and be prepared to use defensives.
Bosses are the easy part. You always see who they're targeting anyway, so even if they do look away you can grab them back immediately.
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"
It's not actually that bad at all with ranged. Melee kind of get 1 shotted for messing up their threat but ranged are fine
This is an issue that they'll need to tackle at some point. As tank gear improves, incoming physical damage is reduced by things like armor, higher dodge/parry/mastery, and so on. This will be made even more obvious once tanks start getting their armor improvement secondary artifact traits. On the other hand, spell damage receives no such reduction. Basically nothing reduces it that isn't available to a fresh 110.
This is a long term issue, but it's already obvious even now. Bosses with high spell damage output are much harder than everything else. I suspect this is easily solvable by adding a "hidden" scaling factor to spell damage that makes it scale a little bit more slowly than physical damage. If they don't do something like this, then I think we can expect anything past +15 to be extremely dicey even with Nighthold gear.
Pretty much this. My group did our realm first +15 during skittish / bolstering / fortified week. The way to handle this affix is to NOT go totally ham. Take a measured pace throughout the whole dungeon.
DPS need to understand that sometimes less is more, and be patient. Adapting to the affix and succeeding is more important than damage meters. Tanks have to be smart, use all the tools at their disposal, and react quickly (even preemptively if they are monitoring threat correctly).
Killing every trash pack safely is ultimately faster than having deaths or full wipes.
Completed three +9s within the timer tonight, but we kept 2-chesting rather than 3-chesting, generating +11 keys when what we want is a +12. With 35 ranks in artifact and 6255 armor, I (880 prot pally) am not taking much damage at all. I usually spec Last Defender for M+ as it is both DPS and survivability buff that scales with size of the pull. Teeming + Last Defender = big buffs. But I am starting to think I should try full-on Seraphim build this week. 400k+ DPS from tank should help over-ride Skittish and help burn through fortified adds much faster.
What are the pro tanks doing this week? That we plebs can learn from?
"I Am Vengeance. I Am The Night. I Am Felfáádaern!"